Learning English vocabulary via computer gaming
Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the teaching and learning sessions occur beyond the classroom environment. As various forms of technology such as gaming can be potentially used as platforms for online teaching and learning, the study aim...
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Main Authors: | Ng, Lee Luan, Raghbir, Rino Shafierul Azizie |
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Format: | Article |
Published: |
Universiti Malaysia Sarawak
2021
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Online Access: | http://eprints.um.edu.my/35804/ https://www.scopus.com/inward/record.uri?eid=2-s2.0-85110297346&doi=10.33736%2fils.2708.2021&partnerID=40&md5=5a3aabb9fdc3dd7bc464286b265ecf6e |
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