Learning English vocabulary via computer gaming

Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the teaching and learning sessions occur beyond the classroom environment. As various forms of technology such as gaming can be potentially used as platforms for online teaching and learning, the study aim...

Full description

Saved in:
Bibliographic Details
Main Authors: Ng, Lee Luan, Raghbir, Rino Shafierul Azizie
Format: Article
Published: Universiti Malaysia Sarawak 2021
Subjects:
Online Access:http://eprints.um.edu.my/35804/
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85110297346&doi=10.33736%2fils.2708.2021&partnerID=40&md5=5a3aabb9fdc3dd7bc464286b265ecf6e
Tags: Add Tag
No Tags, Be the first to tag this record!