Learning English vocabulary via computer gaming
Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the teaching and learning sessions occur beyond the classroom environment. As various forms of technology such as gaming can be potentially used as platforms for online teaching and learning, the study aim...
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Universiti Malaysia Sarawak
2021
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my.um.eprints.358042023-12-03T01:49:37Z http://eprints.um.edu.my/35804/ Learning English vocabulary via computer gaming Ng, Lee Luan Raghbir, Rino Shafierul Azizie PE English Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the teaching and learning sessions occur beyond the classroom environment. As various forms of technology such as gaming can be potentially used as platforms for online teaching and learning, the study aims to investigate the use of vocabulary learning strategies (VLS) in a massively multiplayer online role-playing game (MMORPG) among Malaysian English as a second language (ESL) players. Data were obtained via a 12-hour online game-play recorded sessions of Guild Wars 2 involving four Malaysian ESL players. The participants consisted of experienced online gamers aged between 24 and 25 years. The game-play sessions were also observed to provide supporting details on how the players utilised strategies when learning English vocabulary. The outcome of the study revealed that the ESL players employed different VLS during their game-play sessions. Gu and Johnson’s (1996) categorisation of VLS, which are metacognitive, cognitive, memory, and activation strategies, was subsequently modified to accommodate the MMORPG context. The results showed that the top five strategies used by the players were meaning-making, consultation, using online dictionary, word comparison, and incorporating words with real-world contexts. © 2021, Universiti Malaysia Sarawak. All rights reserved. Universiti Malaysia Sarawak 2021 Article PeerReviewed Ng, Lee Luan and Raghbir, Rino Shafierul Azizie (2021) Learning English vocabulary via computer gaming. Issues in Language Studies, 10 (1). pp. 93-109. ISSN 2180-2726, DOI https://doi.org/10.33736/ils.2708.2021 <https://doi.org/10.33736/ils.2708.2021>. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85110297346&doi=10.33736%2fils.2708.2021&partnerID=40&md5=5a3aabb9fdc3dd7bc464286b265ecf6e 10.33736/ils.2708.2021 |
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PE English Ng, Lee Luan Raghbir, Rino Shafierul Azizie Learning English vocabulary via computer gaming |
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Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the teaching and learning sessions occur beyond the classroom environment. As various forms of technology such as gaming can be potentially used as platforms for online teaching and learning, the study aims to investigate the use of vocabulary learning strategies (VLS) in a massively multiplayer online role-playing game (MMORPG) among Malaysian English as a second language (ESL) players. Data were obtained via a 12-hour online game-play recorded sessions of Guild Wars 2 involving four Malaysian ESL players. The participants consisted of experienced online gamers aged between 24 and 25 years. The game-play sessions were also observed to provide supporting details on how the players utilised strategies when learning English vocabulary. The outcome of the study revealed that the ESL players employed different VLS during their game-play sessions. Gu and Johnson’s (1996) categorisation of VLS, which are metacognitive, cognitive, memory, and activation strategies, was subsequently modified to accommodate the MMORPG context. The results showed that the top five strategies used by the players were meaning-making, consultation, using online dictionary, word comparison, and incorporating words with real-world contexts. © 2021, Universiti Malaysia Sarawak. All rights reserved. |
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Article |
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Ng, Lee Luan Raghbir, Rino Shafierul Azizie |
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Ng, Lee Luan Raghbir, Rino Shafierul Azizie |
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Ng, Lee Luan |
title |
Learning English vocabulary via computer gaming |
title_short |
Learning English vocabulary via computer gaming |
title_full |
Learning English vocabulary via computer gaming |
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Learning English vocabulary via computer gaming |
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Learning English vocabulary via computer gaming |
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learning english vocabulary via computer gaming |
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Universiti Malaysia Sarawak |
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2021 |
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http://eprints.um.edu.my/35804/ https://www.scopus.com/inward/record.uri?eid=2-s2.0-85110297346&doi=10.33736%2fils.2708.2021&partnerID=40&md5=5a3aabb9fdc3dd7bc464286b265ecf6e |
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