Japanese students’ English language learning experience through computer game-based student response systems
Technology has been vastly used in learning context for the purpose of enhancing students’ learning performance. The integration of computer in language teaching and learning is growing. In particular, the computer game-based student response systems such as Kahoot! application is im...
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Main Authors: | , , , |
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Format: | Article |
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Science Research Society
2021
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Online Access: | http://eprints.utm.my/id/eprint/96803/ http://dx.doi.org/10.17762/turcomat.v12i3.1036 |
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