A model of engaging gamification mechanics for achieving MOOC learning outcomes among TVET learners
Gamification is the integration of game-like design elements into non-game context to engage learners. In tertiary education, researchers and practitioners have been seeking for effective ways to improve student engagement and promote learning. A number of study analyses examining the relationship b...
Saved in:
Main Author: | Mohd Yusoff, Azizul |
---|---|
Format: | Thesis |
Language: | English English |
Published: |
2020
|
Subjects: | |
Online Access: | http://eprints.utem.edu.my/id/eprint/25977/1/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf http://eprints.utem.edu.my/id/eprint/25977/2/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf http://eprints.utem.edu.my/id/eprint/25977/ https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=121055 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Problem characterization for visual analytics in MOOC learner's support monitoring: A case of Malaysian MOOC
by: Mohammad Fadhli Asli, et al.
Published: (2020) -
An analysis of gamification elements in online learning to enhance learning engagement
by: Mohamad, Siti Nurul Mahfuzah, et al.
Published: (2017) -
The enhancement of gamification leader board model based on player type to increase learning engagement
by: Daud, Rafizah
Published: (2019) -
Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning
by: Sanmugam, Mageswaran
Published: (2017) -
Designing Engaging Learning Activities in MOOC: A Success Story
by: Syahrul Nizam, Junaini, et al.
Published: (2016)