Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning

The infusion of educational technology on students depends not only on the purpose of learning but also on individual needs. This is vital in tackling issues of boredom and disengagement among students when it comes to learning Science. Therefore, gamification, use of game elements in non-gaming con...

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Bibliographic Details
Main Author: Sanmugam, Mageswaran
Format: Thesis
Language:English
Published: 2017
Subjects:
Online Access:http://eprints.utm.my/id/eprint/79355/1/MageswaranSanmugamPFP2017.pdf
http://eprints.utm.my/id/eprint/79355/
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