A model of engaging gamification mechanics for achieving MOOC learning outcomes among TVET learners
Gamification is the integration of game-like design elements into non-game context to engage learners. In tertiary education, researchers and practitioners have been seeking for effective ways to improve student engagement and promote learning. A number of study analyses examining the relationship b...
Saved in:
Main Author: | |
---|---|
Format: | Thesis |
Language: | English English |
Published: |
2020
|
Subjects: | |
Online Access: | http://eprints.utem.edu.my/id/eprint/25977/1/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf http://eprints.utem.edu.my/id/eprint/25977/2/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf http://eprints.utem.edu.my/id/eprint/25977/ https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=121055 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Internet
http://eprints.utem.edu.my/id/eprint/25977/1/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdfhttp://eprints.utem.edu.my/id/eprint/25977/2/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf
http://eprints.utem.edu.my/id/eprint/25977/
https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=121055