Models and constructs to predict students’ digital educational games acceptance: a systematic literature review
In recent years, the growth of digital game technologies has ushered a new paradigm in education. Researchers and practitioners have expressed interest in the potential benefits of digital educational games (DEG) toward improving learning experience and effectiveness. Despite the increasing populari...
Saved in:
Main Authors: | Razami, Husna Hafiza, Ibrahim, Roslina |
---|---|
Format: | Article |
Published: |
Elsevier Ltd
2022
|
Subjects: | |
Online Access: | http://eprints.utm.my/104554/ http://dx.doi.org/10.1016/j.tele.2022.101874 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
A review of models and factors for digital educational games acceptance and user experience
by: Razami, Husna Hafiza, et al.
Published: (2022) -
Students’ educational game acceptance in higher education in Saudi Arabia
by: Aljuaid, Nada Mansour, et al.
Published: (2022) -
A systematic literature review on acceptance of massive open online courses (MOOCS)
by: Ibrahim, Roslina, et al.
Published: (2018) -
Distance education during COVID-19 pandemic: The perceptions and preference of university students in Malaysia towards online learning
by: Razami, Husna Hafiza, et al.
Published: (2021) -
Digital game-based learning in K-12 mathematics education: a systematic literature review
by: Hussein, Mahmood H., et al.
Published: (2022)