Models and constructs to predict students’ digital educational games acceptance: a systematic literature review

In recent years, the growth of digital game technologies has ushered a new paradigm in education. Researchers and practitioners have expressed interest in the potential benefits of digital educational games (DEG) toward improving learning experience and effectiveness. Despite the increasing populari...

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Main Authors: Razami, Husna Hafiza, Ibrahim, Roslina
Format: Article
Published: Elsevier Ltd 2022
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Online Access:http://eprints.utm.my/104554/
http://dx.doi.org/10.1016/j.tele.2022.101874
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spelling my.utm.1045542024-02-21T07:30:01Z http://eprints.utm.my/104554/ Models and constructs to predict students’ digital educational games acceptance: a systematic literature review Razami, Husna Hafiza Ibrahim, Roslina L Education (General) T Technology (General) In recent years, the growth of digital game technologies has ushered a new paradigm in education. Researchers and practitioners have expressed interest in the potential benefits of digital educational games (DEG) toward improving learning experience and effectiveness. Despite the increasing popularity of DEG, their widespread acceptance has yet to be achieved. Hence, this paper presents a systematic literature review of the existing studies on the significant predictors of DEG acceptance among students. The publications selected were analyzed according to the acceptance model, the determinants used, and the research context. The review finds that many of the previous studies adopted the technology acceptance model (TAM) to evaluate students’ intention in using digital games for learning. Among the constructs that were shown repeatedly to have a significant influence on intention are perceived ease of use, perceived usefulness, enjoyment, attitude, satisfaction, and social influence. Based on the review, the paper highlights the model and the constructs used by existing studies for predicting students’ acceptance of DEG. Elsevier Ltd 2022-09 Article PeerReviewed Razami, Husna Hafiza and Ibrahim, Roslina (2022) Models and constructs to predict students’ digital educational games acceptance: a systematic literature review. Telematics and Informatics, 73 (NA). pp. 1-22. ISSN 0736-5853 http://dx.doi.org/10.1016/j.tele.2022.101874 DOI:10.1016/j.tele.2022.101874
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic L Education (General)
T Technology (General)
spellingShingle L Education (General)
T Technology (General)
Razami, Husna Hafiza
Ibrahim, Roslina
Models and constructs to predict students’ digital educational games acceptance: a systematic literature review
description In recent years, the growth of digital game technologies has ushered a new paradigm in education. Researchers and practitioners have expressed interest in the potential benefits of digital educational games (DEG) toward improving learning experience and effectiveness. Despite the increasing popularity of DEG, their widespread acceptance has yet to be achieved. Hence, this paper presents a systematic literature review of the existing studies on the significant predictors of DEG acceptance among students. The publications selected were analyzed according to the acceptance model, the determinants used, and the research context. The review finds that many of the previous studies adopted the technology acceptance model (TAM) to evaluate students’ intention in using digital games for learning. Among the constructs that were shown repeatedly to have a significant influence on intention are perceived ease of use, perceived usefulness, enjoyment, attitude, satisfaction, and social influence. Based on the review, the paper highlights the model and the constructs used by existing studies for predicting students’ acceptance of DEG.
format Article
author Razami, Husna Hafiza
Ibrahim, Roslina
author_facet Razami, Husna Hafiza
Ibrahim, Roslina
author_sort Razami, Husna Hafiza
title Models and constructs to predict students’ digital educational games acceptance: a systematic literature review
title_short Models and constructs to predict students’ digital educational games acceptance: a systematic literature review
title_full Models and constructs to predict students’ digital educational games acceptance: a systematic literature review
title_fullStr Models and constructs to predict students’ digital educational games acceptance: a systematic literature review
title_full_unstemmed Models and constructs to predict students’ digital educational games acceptance: a systematic literature review
title_sort models and constructs to predict students’ digital educational games acceptance: a systematic literature review
publisher Elsevier Ltd
publishDate 2022
url http://eprints.utm.my/104554/
http://dx.doi.org/10.1016/j.tele.2022.101874
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score 13.211869