Students habits and digital game preferences among young children in Malaysia: a case of designing an educational game

In a developed country like Malaysia, prominent technological devices that are use by most people are the computer, the tablet, and the digital mobile hand phone. However, for full implementation of such devices in teaching and learning in primary and secondary schools are still distant when compare...

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Bibliographic Details
Main Authors: Ibrahim, Roslina, Ismail, Rozana
Format: Conference or Workshop Item
Published: 2018
Subjects:
Online Access:http://eprints.utm.my/id/eprint/83466/
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