Design guidelines of tangible interaction learning model for children with dyslexia

Children with dyslexia are synonymous with having difficulties in learning to read. Dyslexic children commonly encounter visual, auditory and kinesthetic deficits which cause an inability to process the information in their brain despite no visual, hearing and motor impairments. T...

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Main Authors: Admodisastro, Novia Indriaty, Jamali, Siti Nurliana, Kamaruddin, Azrina, Abd Ghani, Abdul Azim, Hassan, Sa'adah
Format: Article
Language:English
Published: Science and Engineering Research Support Society 2019
Online Access:http://psasir.upm.edu.my/id/eprint/81101/1/DYSLEXIA.pdf
http://psasir.upm.edu.my/id/eprint/81101/
http://sersc.org/journals/index.php/IJAST/article/view/500/461
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spelling my.upm.eprints.811012020-09-09T08:40:48Z http://psasir.upm.edu.my/id/eprint/81101/ Design guidelines of tangible interaction learning model for children with dyslexia Admodisastro, Novia Indriaty Jamali, Siti Nurliana Kamaruddin, Azrina Abd Ghani, Abdul Azim Hassan, Sa'adah Children with dyslexia are synonymous with having difficulties in learning to read. Dyslexic children commonly encounter visual, auditory and kinesthetic deficits which cause an inability to process the information in their brain despite no visual, hearing and motor impairments. The current teaching approach used is through traditional instruction such as books, flashcards, boards and many more. However, children with dyslexia require a multisensory approach which allows them to utilize all their senses, be it eyes, ears, voice, and tactile, in learning. Tangible interaction has gained a reputation as an alternative approach to bringrichness and intuitiveness of a multimodal using physical tangible objects while interacting with a digital space. In order to provide the appropriate tools for dyslexic children in learning, design guidelines of tangible interaction learning model are established and supported by theories and other related works in the dyslexia domain. In regards to the design guidelines, an initial tangible interaction prototype called DisleksiaBelajar 3dT is going to be developed for children with dyslexia. The prototype may serve as an interactive and supportive tool for dyslexic children to learn Malay language. Science and Engineering Research Support Society 2019 Article NonPeerReviewed text en http://psasir.upm.edu.my/id/eprint/81101/1/DYSLEXIA.pdf Admodisastro, Novia Indriaty and Jamali, Siti Nurliana and Kamaruddin, Azrina and Abd Ghani, Abdul Azim and Hassan, Sa'adah (2019) Design guidelines of tangible interaction learning model for children with dyslexia. International Journal of Advanced Science and Technology, 28 (2). pp. 355-362. ISSN 2005-4238; ESSN: 2207-6360 http://sersc.org/journals/index.php/IJAST/article/view/500/461
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Children with dyslexia are synonymous with having difficulties in learning to read. Dyslexic children commonly encounter visual, auditory and kinesthetic deficits which cause an inability to process the information in their brain despite no visual, hearing and motor impairments. The current teaching approach used is through traditional instruction such as books, flashcards, boards and many more. However, children with dyslexia require a multisensory approach which allows them to utilize all their senses, be it eyes, ears, voice, and tactile, in learning. Tangible interaction has gained a reputation as an alternative approach to bringrichness and intuitiveness of a multimodal using physical tangible objects while interacting with a digital space. In order to provide the appropriate tools for dyslexic children in learning, design guidelines of tangible interaction learning model are established and supported by theories and other related works in the dyslexia domain. In regards to the design guidelines, an initial tangible interaction prototype called DisleksiaBelajar 3dT is going to be developed for children with dyslexia. The prototype may serve as an interactive and supportive tool for dyslexic children to learn Malay language.
format Article
author Admodisastro, Novia Indriaty
Jamali, Siti Nurliana
Kamaruddin, Azrina
Abd Ghani, Abdul Azim
Hassan, Sa'adah
spellingShingle Admodisastro, Novia Indriaty
Jamali, Siti Nurliana
Kamaruddin, Azrina
Abd Ghani, Abdul Azim
Hassan, Sa'adah
Design guidelines of tangible interaction learning model for children with dyslexia
author_facet Admodisastro, Novia Indriaty
Jamali, Siti Nurliana
Kamaruddin, Azrina
Abd Ghani, Abdul Azim
Hassan, Sa'adah
author_sort Admodisastro, Novia Indriaty
title Design guidelines of tangible interaction learning model for children with dyslexia
title_short Design guidelines of tangible interaction learning model for children with dyslexia
title_full Design guidelines of tangible interaction learning model for children with dyslexia
title_fullStr Design guidelines of tangible interaction learning model for children with dyslexia
title_full_unstemmed Design guidelines of tangible interaction learning model for children with dyslexia
title_sort design guidelines of tangible interaction learning model for children with dyslexia
publisher Science and Engineering Research Support Society
publishDate 2019
url http://psasir.upm.edu.my/id/eprint/81101/1/DYSLEXIA.pdf
http://psasir.upm.edu.my/id/eprint/81101/
http://sersc.org/journals/index.php/IJAST/article/view/500/461
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score 13.164666