Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning
This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science education for 10-year-old students. We conducted an experimental design with 574 Malaysian Type Chinese Primary School partici...
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Main Authors: | Mohd Kamal, Othman, Sim, Kah Ching |
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Format: | Article |
Language: | English |
Published: |
Springer Nature
2024
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Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/44984/1/EAIT%20FINAL%20PAPER.pdf http://ir.unimas.my/id/eprint/44984/ https://link.springer.com/article/10.1007/s10639-024-12818-5 https://doi.org/10.1007/s10639-024-12818-5 |
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