Real-time volume shadow using stencil buffer

Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introd...

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Bibliographic Details
Main Authors: Sunar, Mohd. Shahrizal, Hoshang , Kolivand, Farhang, Yousef, Fattahi, Haniyeh
Format: Book Section
Published: Springer-Verlag 2011
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Online Access:http://eprints.utm.my/id/eprint/29278/
http://dx.doi.org/10.1007/978-3-642-22191-0_59
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