Real-time shadow casting using fake soft shadow volume

Shadows are essential to realistic and visually appealing images, but they are difficult to compute in most display environments especially in computer games. Since the introduction of shadow volume by Crow (1977), shadow map by William (1978) and then...

Full description

Saved in:
Bibliographic Details
Main Authors: Lee, Kong Weng, Daman, Daut
Format: Book Section
Language:English
Published: Penerbit UTM 2008
Subjects:
Online Access:http://eprints.utm.my/id/eprint/25853/1/DautDaman2008_Real-TimeShadowCastingUsingFake.pdf
http://eprints.utm.my/id/eprint/25853/
Tags: Add Tag
No Tags, Be the first to tag this record!