Real-time volume shadow using stencil buffer

Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introd...

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Main Authors: Sunar, Mohd. Shahrizal, Hoshang , Kolivand, Farhang, Yousef, Fattahi, Haniyeh
Format: Book Section
Published: Springer-Verlag 2011
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Online Access:http://eprints.utm.my/id/eprint/29278/
http://dx.doi.org/10.1007/978-3-642-22191-0_59
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spelling my.utm.292782017-02-05T00:05:08Z http://eprints.utm.my/id/eprint/29278/ Real-time volume shadow using stencil buffer Sunar, Mohd. Shahrizal Hoshang , Kolivand Farhang, Yousef Fattahi, Haniyeh QA75 Electronic computers. Computer science Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introduced. The recent traditional silhouette detection and implementation techniques used in volume shadow algorithm are improved. With introduce flowchart of both algorithms, the last volume shadow algorithm using stencil buffer is rewritten. A very simple pseudo code to create volume shadow is proposed. These techniques are poised to bring realism into commercial games. It may be use in virtual reality applications. Springer-Verlag 2011 Book Section PeerReviewed Sunar, Mohd. Shahrizal and Hoshang , Kolivand and Farhang, Yousef and Fattahi, Haniyeh (2011) Real-time volume shadow using stencil buffer. In: Communications in Computer and Information Science. Springer-Verlag, Kuantan, pp. 680-687. ISBN 978-364222190-3 http://dx.doi.org/10.1007/978-3-642-22191-0_59 10.1007/978-3-642-22191-0_59
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Sunar, Mohd. Shahrizal
Hoshang , Kolivand
Farhang, Yousef
Fattahi, Haniyeh
Real-time volume shadow using stencil buffer
description Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introduced. The recent traditional silhouette detection and implementation techniques used in volume shadow algorithm are improved. With introduce flowchart of both algorithms, the last volume shadow algorithm using stencil buffer is rewritten. A very simple pseudo code to create volume shadow is proposed. These techniques are poised to bring realism into commercial games. It may be use in virtual reality applications.
format Book Section
author Sunar, Mohd. Shahrizal
Hoshang , Kolivand
Farhang, Yousef
Fattahi, Haniyeh
author_facet Sunar, Mohd. Shahrizal
Hoshang , Kolivand
Farhang, Yousef
Fattahi, Haniyeh
author_sort Sunar, Mohd. Shahrizal
title Real-time volume shadow using stencil buffer
title_short Real-time volume shadow using stencil buffer
title_full Real-time volume shadow using stencil buffer
title_fullStr Real-time volume shadow using stencil buffer
title_full_unstemmed Real-time volume shadow using stencil buffer
title_sort real-time volume shadow using stencil buffer
publisher Springer-Verlag
publishDate 2011
url http://eprints.utm.my/id/eprint/29278/
http://dx.doi.org/10.1007/978-3-642-22191-0_59
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score 13.2014675