Real-time volume shadow using stencil buffer
Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introd...
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my.utm.292782017-02-05T00:05:08Z http://eprints.utm.my/id/eprint/29278/ Real-time volume shadow using stencil buffer Sunar, Mohd. Shahrizal Hoshang , Kolivand Farhang, Yousef Fattahi, Haniyeh QA75 Electronic computers. Computer science Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introduced. The recent traditional silhouette detection and implementation techniques used in volume shadow algorithm are improved. With introduce flowchart of both algorithms, the last volume shadow algorithm using stencil buffer is rewritten. A very simple pseudo code to create volume shadow is proposed. These techniques are poised to bring realism into commercial games. It may be use in virtual reality applications. Springer-Verlag 2011 Book Section PeerReviewed Sunar, Mohd. Shahrizal and Hoshang , Kolivand and Farhang, Yousef and Fattahi, Haniyeh (2011) Real-time volume shadow using stencil buffer. In: Communications in Computer and Information Science. Springer-Verlag, Kuantan, pp. 680-687. ISBN 978-364222190-3 http://dx.doi.org/10.1007/978-3-642-22191-0_59 10.1007/978-3-642-22191-0_59 |
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QA75 Electronic computers. Computer science Sunar, Mohd. Shahrizal Hoshang , Kolivand Farhang, Yousef Fattahi, Haniyeh Real-time volume shadow using stencil buffer |
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Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introduced. The recent traditional silhouette detection and implementation techniques used in volume shadow algorithm are improved. With introduce flowchart of both algorithms, the last volume shadow algorithm using stencil buffer is rewritten. A very simple pseudo code to create volume shadow is proposed. These techniques are poised to bring realism into commercial games. It may be use in virtual reality applications. |
format |
Book Section |
author |
Sunar, Mohd. Shahrizal Hoshang , Kolivand Farhang, Yousef Fattahi, Haniyeh |
author_facet |
Sunar, Mohd. Shahrizal Hoshang , Kolivand Farhang, Yousef Fattahi, Haniyeh |
author_sort |
Sunar, Mohd. Shahrizal |
title |
Real-time volume shadow using stencil buffer |
title_short |
Real-time volume shadow using stencil buffer |
title_full |
Real-time volume shadow using stencil buffer |
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Real-time volume shadow using stencil buffer |
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Real-time volume shadow using stencil buffer |
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real-time volume shadow using stencil buffer |
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Springer-Verlag |
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2011 |
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http://eprints.utm.my/id/eprint/29278/ http://dx.doi.org/10.1007/978-3-642-22191-0_59 |
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13.2014675 |