Japanese subcultural event participants in Malaysia and their personal development: preliminary findings
Japanese subcultural products such as animations (anime), comics (manga) and role playing games have been produced primarily for the Japanese domestic market, yet a large amount are disseminated outside Japan. Consumption of these products is also extended to fan activities such as costume play (cos...
Saved in:
Main Author: | Yamato, Eriko |
---|---|
Format: | Conference or Workshop Item |
Language: | English |
Published: |
Institute for Social Science Studies, Universiti Putra Malaysia
2013
|
Online Access: | http://psasir.upm.edu.my/id/eprint/65069/1/ICYOUTH2013-21.pdf http://psasir.upm.edu.my/id/eprint/65069/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Growing as a person: experiences at anime, comics, and games fan events in Malaysia
by: Yamato, Eriko
Published: (2016) -
Appropriating Japanese popular culture in Malaysia
by: Yamato, Eriko
Published: (2013) -
Media consumption of Japanese popular culture among Malaysian young adults
by: Yamato, Eriko
Published: (2011) -
Accumulating Japanese popular culture: media consumption experiences of Malaysian young adults
by: Yamato, Eriko
Published: (2012) -
Cultural proximity and reflexivity in interpreting transnational media texts: the case of Malaysians consuming Japanese popular culture
by: Yamato, Eriko
Published: (2014)