Japanese subcultural event participants in Malaysia and their personal development: preliminary findings

Japanese subcultural products such as animations (anime), comics (manga) and role playing games have been produced primarily for the Japanese domestic market, yet a large amount are disseminated outside Japan. Consumption of these products is also extended to fan activities such as costume play (cos...

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Bibliographic Details
Main Author: Yamato, Eriko
Format: Conference or Workshop Item
Language:English
Published: Institute for Social Science Studies, Universiti Putra Malaysia 2013
Online Access:http://psasir.upm.edu.my/id/eprint/65069/1/ICYOUTH2013-21.pdf
http://psasir.upm.edu.my/id/eprint/65069/
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