Design, development, and evaluation of the Robobug board game: an unplugged approach to computational thinking
This paper presents the design, development, and evaluation of the Robobug board game, which was developed to foster computational thinking (CT) among primary school pupils in Malaysia, particularly those who encounter computer and Internet access issues. Utilizing Richey and Klein's design and...
Saved in:
Main Authors: | Chong, Sin Yoon, Md Khambari, Mas Nida |
---|---|
Format: | Article |
Published: |
International Association of Online Engineering (IAOE)
2022
|
Online Access: | http://psasir.upm.edu.my/id/eprint/100901/ https://online-journals.org/index.php/i-jim/article/view/26281 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Redefining computational thinking: Synergizing unplugged activities with block-based programming
by: Badruliman, Batni, et al.
Published: (2024) -
Art-Integration in Computational Thinking as an Unplugged Pedagogical Approach at A Rural Sarawak Primary School
by: Nur Hasheena, Anuar, et al.
Published: (2020) -
Effectiveness of Combined Unplugged and Block-Based Programming Approaches on Computational Thinking Skills and Programming Attitudes Across Gender
by: Badruliman, Batni
Published: (2024) -
Computational Thinking (Algorithms) Through Unplugged
Programming Activities: Exploring Upper Primary Students’
Learning Experiences
by: Bih Loong, Lim, et al.
Published: (2021) -
Computational Thinking Lesson in Improving Digital Literacy for Rural Area Children via CS Unplugged (SCOPUS)
by: Irma Yuliana
Published: (2021)