Learner Engagement in Using Kahoot! within a University English Proficiency Course
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the sui...
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ÜNİVERSİTEPARK Limited, Istanbul, Turkey
2022
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Online Access: | http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf http://umpir.ump.edu.my/id/eprint/35354/ https://edupij.com/index/arsiv/52/260/learner-engagement-in-using-kahoot-within-a-university-english-proficiency-course |
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my.ump.umpir.353542022-10-05T02:38:56Z http://umpir.ump.edu.my/id/eprint/35354/ Learner Engagement in Using Kahoot! within a University English Proficiency Course Mohd Zulfadli, Mat Husin Ruhil Amal, Azmuddin LB Theory and practice of education PE English Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the suitability of Kahoot! as one of the most commonly used game-based learning platforms in education. The aim of study was to determine whether Kahoot! can be used to engage learners and reinforce learning for academic purposes in higher education institutions. ÜNİVERSİTEPARK Limited, Istanbul, Turkey 2022 Article PeerReviewed pdf en cc_by_4 http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf Mohd Zulfadli, Mat Husin and Ruhil Amal, Azmuddin (2022) Learner Engagement in Using Kahoot! within a University English Proficiency Course. Educational Process: International Journal, 11 (2). pp. 167-180. ISSN 2564 - 8020 https://edupij.com/index/arsiv/52/260/learner-engagement-in-using-kahoot-within-a-university-english-proficiency-course |
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LB Theory and practice of education PE English Mohd Zulfadli, Mat Husin Ruhil Amal, Azmuddin Learner Engagement in Using Kahoot! within a University English Proficiency Course |
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Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the suitability of Kahoot! as one of the most commonly used game-based learning platforms in education. The aim of study was to determine whether Kahoot! can be used to engage learners and reinforce learning for academic purposes in higher education institutions. |
format |
Article |
author |
Mohd Zulfadli, Mat Husin Ruhil Amal, Azmuddin |
author_facet |
Mohd Zulfadli, Mat Husin Ruhil Amal, Azmuddin |
author_sort |
Mohd Zulfadli, Mat Husin |
title |
Learner Engagement in Using Kahoot! within a University English Proficiency Course |
title_short |
Learner Engagement in Using Kahoot! within a University English Proficiency Course |
title_full |
Learner Engagement in Using Kahoot! within a University English Proficiency Course |
title_fullStr |
Learner Engagement in Using Kahoot! within a University English Proficiency Course |
title_full_unstemmed |
Learner Engagement in Using Kahoot! within a University English Proficiency Course |
title_sort |
learner engagement in using kahoot! within a university english proficiency course |
publisher |
ÜNİVERSİTEPARK Limited, Istanbul, Turkey |
publishDate |
2022 |
url |
http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf http://umpir.ump.edu.my/id/eprint/35354/ https://edupij.com/index/arsiv/52/260/learner-engagement-in-using-kahoot-within-a-university-english-proficiency-course |
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