Learner Engagement in Using Kahoot! within a University English Proficiency Course
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the sui...
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Main Authors: | , |
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Format: | Article |
Language: | English |
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ÜNİVERSİTEPARK Limited, Istanbul, Turkey
2022
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Online Access: | http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf http://umpir.ump.edu.my/id/eprint/35354/ https://edupij.com/index/arsiv/52/260/learner-engagement-in-using-kahoot-within-a-university-english-proficiency-course |
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Summary: | Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the suitability of Kahoot! as one of the most commonly used game-based learning platforms in education. The aim of study was to determine whether Kahoot! can be used to engage learners and reinforce learning for academic purposes in higher education institutions. |
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