A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)

The use of serious games to help children with autism spectrum disorder (ASD) learn different skills has increased in the recent past. Games, however, have not been exploited to enhance the vocabulary of these children. The serious game design framework (SGDF) and its components provide support thro...

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Main Authors: Khowaja, Kamran, Salim, Siti Salwah
Format: Article
Published: SPRINGER HEIDELBERG 2020
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Online Access:http://eprints.um.edu.my/36296/
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spelling my.um.eprints.362962023-12-28T08:31:17Z http://eprints.um.edu.my/36296/ A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD) Khowaja, Kamran Salim, Siti Salwah T Technology (General) The use of serious games to help children with autism spectrum disorder (ASD) learn different skills has increased in the recent past. Games, however, have not been exploited to enhance the vocabulary of these children. The serious game design framework (SGDF) and its components provide support throughout the design process, but there are no existing SGDFs that can be used to design serious games for these children to learn vocabulary skills. Therefore, in this research, a SGDF is proposed to overcome the problem of designing serious games for children with ASD. The components of the framework were identified after an extensive review of the literature on ASD and existing SGDFs. The input, process and output model was used as an underlying structure of the framework, and the identified components were logically placed in each phase of the model. The proposed framework was iteratively evaluated through expert reviews with academic experts and researchers working in the area of serious games, as well as game designers. The modified version of the framework was produced based on the comments provided by experts. This modified version was then used in the applicability evaluation of the framework with researchers and game designers. A proposed SGDF was produced based on the comments of experts. The main findings from expert reviews show that the structure, components and details of the proposed framework have been effectively refined. The use of the framework to produce serious game design and the prototype demonstrates its use in real time. The evaluation of the prototype with autistic children shows the improvement in their vocabulary learning before and after using the prototype. SPRINGER HEIDELBERG 2020-11 Article PeerReviewed Khowaja, Kamran and Salim, Siti Salwah (2020) A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD). UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 19 (4). pp. 739-781. ISSN 16155289, DOI https://doi.org/10.1007/s10209-019-00689-4 <https://doi.org/10.1007/s10209-019-00689-4>. 10.1007/s10209-019-00689-4
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Research Repository
url_provider http://eprints.um.edu.my/
topic T Technology (General)
spellingShingle T Technology (General)
Khowaja, Kamran
Salim, Siti Salwah
A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
description The use of serious games to help children with autism spectrum disorder (ASD) learn different skills has increased in the recent past. Games, however, have not been exploited to enhance the vocabulary of these children. The serious game design framework (SGDF) and its components provide support throughout the design process, but there are no existing SGDFs that can be used to design serious games for these children to learn vocabulary skills. Therefore, in this research, a SGDF is proposed to overcome the problem of designing serious games for children with ASD. The components of the framework were identified after an extensive review of the literature on ASD and existing SGDFs. The input, process and output model was used as an underlying structure of the framework, and the identified components were logically placed in each phase of the model. The proposed framework was iteratively evaluated through expert reviews with academic experts and researchers working in the area of serious games, as well as game designers. The modified version of the framework was produced based on the comments provided by experts. This modified version was then used in the applicability evaluation of the framework with researchers and game designers. A proposed SGDF was produced based on the comments of experts. The main findings from expert reviews show that the structure, components and details of the proposed framework have been effectively refined. The use of the framework to produce serious game design and the prototype demonstrates its use in real time. The evaluation of the prototype with autistic children shows the improvement in their vocabulary learning before and after using the prototype.
format Article
author Khowaja, Kamran
Salim, Siti Salwah
author_facet Khowaja, Kamran
Salim, Siti Salwah
author_sort Khowaja, Kamran
title A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
title_short A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
title_full A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
title_fullStr A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
title_full_unstemmed A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
title_sort framework to design vocabulary-based serious games for children with autism spectrum disorder (asd)
publisher SPRINGER HEIDELBERG
publishDate 2020
url http://eprints.um.edu.my/36296/
_version_ 1787133815776346112
score 13.159267