Do pop-up ads in online videogames influence children�s inspired-to behavior?
Purpose: Advertising through the videogame has become one of the most effective and prevalent channels of advertisement, especially via pop-up ads � appearing on the screen that interrupts children�s gaming activity. Despite its importance, the effectiveness of pop-up ads and its advertising val...
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Emerald Group Holdings Ltd.
2021
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Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85121578573&doi=10.1108%2fYC-06-2021-1347&partnerID=40&md5=1059334b10e58937efffa510926a3e86 http://eprints.utp.edu.my/29337/ |
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my.utp.eprints.293372022-03-25T01:34:47Z Do pop-up ads in online videogames influence children�s inspired-to behavior? Abbasi, A.Z. Rehman, U. Ting, D.H. Quraishi, M.A. Purpose: Advertising through the videogame has become one of the most effective and prevalent channels of advertisement, especially via pop-up ads � appearing on the screen that interrupts children�s gaming activity. Despite its importance, the effectiveness of pop-up ads and its advertising value in online videogames (O-VGs) to predict children�s inspired-to behavior remains scant. This study aims to investigate the underlying factors that explain the relationship between the four dimensions of pop-up ads and perceived advertising value, which further predicts children�s inspired-to behavior. Design/methodology/approach: Data from 196 parents who observed their children while playing O-VGs, were analyzed using Smart-PLS. As the respondents are parents, the authors took extra precautions to ensure that the findings are valid. Findings: Results showed that perceived irritation and incentives of pop-up ads do not affect children�s advertising value, whereas perceived informativeness and entertainment of pop-up ads positively impact perceived advertising value among children. Besides, children�s perceived advertising value of pop-up ads in O-VGs predict their inspired-to behavior. Originality/value: This study contributes to children�s inspired-to behavior via empirically studying the perceived advertising value as a potential deriving source of inspiration. Finally, the study provides information for developers/advertisers about why and under what circumstances children perceived advertising value affect inspired-to behavior. © 2021, Emerald Publishing Limited. Emerald Group Holdings Ltd. 2021 Article NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85121578573&doi=10.1108%2fYC-06-2021-1347&partnerID=40&md5=1059334b10e58937efffa510926a3e86 Abbasi, A.Z. and Rehman, U. and Ting, D.H. and Quraishi, M.A. (2021) Do pop-up ads in online videogames influence children�s inspired-to behavior? Young Consumers . http://eprints.utp.edu.my/29337/ |
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Purpose: Advertising through the videogame has become one of the most effective and prevalent channels of advertisement, especially via pop-up ads � appearing on the screen that interrupts children�s gaming activity. Despite its importance, the effectiveness of pop-up ads and its advertising value in online videogames (O-VGs) to predict children�s inspired-to behavior remains scant. This study aims to investigate the underlying factors that explain the relationship between the four dimensions of pop-up ads and perceived advertising value, which further predicts children�s inspired-to behavior. Design/methodology/approach: Data from 196 parents who observed their children while playing O-VGs, were analyzed using Smart-PLS. As the respondents are parents, the authors took extra precautions to ensure that the findings are valid. Findings: Results showed that perceived irritation and incentives of pop-up ads do not affect children�s advertising value, whereas perceived informativeness and entertainment of pop-up ads positively impact perceived advertising value among children. Besides, children�s perceived advertising value of pop-up ads in O-VGs predict their inspired-to behavior. Originality/value: This study contributes to children�s inspired-to behavior via empirically studying the perceived advertising value as a potential deriving source of inspiration. Finally, the study provides information for developers/advertisers about why and under what circumstances children perceived advertising value affect inspired-to behavior. © 2021, Emerald Publishing Limited. |
format |
Article |
author |
Abbasi, A.Z. Rehman, U. Ting, D.H. Quraishi, M.A. |
spellingShingle |
Abbasi, A.Z. Rehman, U. Ting, D.H. Quraishi, M.A. Do pop-up ads in online videogames influence children�s inspired-to behavior? |
author_facet |
Abbasi, A.Z. Rehman, U. Ting, D.H. Quraishi, M.A. |
author_sort |
Abbasi, A.Z. |
title |
Do pop-up ads in online videogames influence children�s inspired-to behavior? |
title_short |
Do pop-up ads in online videogames influence children�s inspired-to behavior? |
title_full |
Do pop-up ads in online videogames influence children�s inspired-to behavior? |
title_fullStr |
Do pop-up ads in online videogames influence children�s inspired-to behavior? |
title_full_unstemmed |
Do pop-up ads in online videogames influence children�s inspired-to behavior? |
title_sort |
do pop-up ads in online videogames influence children�s inspired-to behavior? |
publisher |
Emerald Group Holdings Ltd. |
publishDate |
2021 |
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https://www.scopus.com/inward/record.uri?eid=2-s2.0-85121578573&doi=10.1108%2fYC-06-2021-1347&partnerID=40&md5=1059334b10e58937efffa510926a3e86 http://eprints.utp.edu.my/29337/ |
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1738656951557947392 |
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13.211869 |