Harvesting the power of serious game for IT education

This study aimed to investigate the effectiveness of game-based learning in supporting IT education. To attain this objective, the participants’ academic performance in terms of knowledge change was assessed. This study adopted the True-experimental research design involving 61 participants. Set of...

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Bibliographic Details
Main Authors: Ariffin, M.M., Ahmad, W.F.W., Sulaiman, S.
Format: Article
Published: American Scientific Publishers 2017
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85040944975&doi=10.1166%2fasl.2017.10202&partnerID=40&md5=b72573dfe59fec0cd014754225ffce06
http://eprints.utp.edu.my/19274/
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