Exploring the educational effectiveness of culturally-enhanced serious game in education

The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course.To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi Experimental resea...

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Bibliographic Details
Main Authors: Mohd Ariffin, Mazeyanti, Wan Ahmad, Wan Fatimah, Sulaiman, Suziah
Format: Conference or Workshop Item
Language:English
Published: 2017
Subjects:
Online Access:http://repo.uum.edu.my/20890/1/shsconf_icome2017%201%206ii.pdf
http://repo.uum.edu.my/20890/
http://doi.org/10.1051/shsconf/20173300007
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