3D motion and skeleton construction from monocular video
We describe 3D motion construction as a framework for constructing a 3D motion and skeleton using a monocular video source (2D video). The processes include 3 main phases which involved in generating ground truth 2D annotation using OpenPose, generating the mesh and 3D matrices of person in the sequ...
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my.utm.897222021-02-22T06:09:51Z http://eprints.utm.my/id/eprint/89722/ 3D motion and skeleton construction from monocular video Azmi, Nik Mohammad Wafiy Albakri, Ikmal Faiq Mohd. Suaib, Norhaida Mohd. Rahim, Mohd. Shafry Yu, Hongchuan QA75 Electronic computers. Computer science We describe 3D motion construction as a framework for constructing a 3D motion and skeleton using a monocular video source (2D video). The processes include 3 main phases which involved in generating ground truth 2D annotation using OpenPose, generating the mesh and 3D matrices of person in the sequences of images based on 2D annotation and bounding box and lastly using the matrices to create a HIK 3D skeleton in a standalone Maya application. For the process, we highly relied on the 2D annotation using Convolution Neural Network. We demonstrate our result using a video of Malaysia Traditional Dance called zapin. 2020-01 Conference or Workshop Item PeerReviewed Azmi, Nik Mohammad Wafiy and Albakri, Ikmal Faiq and Mohd. Suaib, Norhaida and Mohd. Rahim, Mohd. Shafry and Yu, Hongchuan (2020) 3D motion and skeleton construction from monocular video. In: 6th International Conference on Computational Science and Technology, ICCST 2019, 29 August 2019 through 30 August 2019, Kota Kinabalu, Malaysia. http://dx.doi.org/10.1007/978-981-15-0058-9_8 |
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QA75 Electronic computers. Computer science Azmi, Nik Mohammad Wafiy Albakri, Ikmal Faiq Mohd. Suaib, Norhaida Mohd. Rahim, Mohd. Shafry Yu, Hongchuan 3D motion and skeleton construction from monocular video |
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We describe 3D motion construction as a framework for constructing a 3D motion and skeleton using a monocular video source (2D video). The processes include 3 main phases which involved in generating ground truth 2D annotation using OpenPose, generating the mesh and 3D matrices of person in the sequences of images based on 2D annotation and bounding box and lastly using the matrices to create a HIK 3D skeleton in a standalone Maya application. For the process, we highly relied on the 2D annotation using Convolution Neural Network. We demonstrate our result using a video of Malaysia Traditional Dance called zapin. |
format |
Conference or Workshop Item |
author |
Azmi, Nik Mohammad Wafiy Albakri, Ikmal Faiq Mohd. Suaib, Norhaida Mohd. Rahim, Mohd. Shafry Yu, Hongchuan |
author_facet |
Azmi, Nik Mohammad Wafiy Albakri, Ikmal Faiq Mohd. Suaib, Norhaida Mohd. Rahim, Mohd. Shafry Yu, Hongchuan |
author_sort |
Azmi, Nik Mohammad Wafiy |
title |
3D motion and skeleton construction from monocular video |
title_short |
3D motion and skeleton construction from monocular video |
title_full |
3D motion and skeleton construction from monocular video |
title_fullStr |
3D motion and skeleton construction from monocular video |
title_full_unstemmed |
3D motion and skeleton construction from monocular video |
title_sort |
3d motion and skeleton construction from monocular video |
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2020 |
url |
http://eprints.utm.my/id/eprint/89722/ http://dx.doi.org/10.1007/978-981-15-0058-9_8 |
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1692991817434267648 |
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13.212271 |