The mathematics of 3D buffering for simple geospatial primitives
This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the...
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Main Authors: | Chen, Tet Khuan, Abdul Rahman, Alias |
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Format: | Article |
Language: | English |
Published: |
Faculty of Geoinformation Science and Engineering
2003
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/3110/1/aliasfull2.pdf http://eprints.utm.my/id/eprint/3110/ |
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