The mathematics of 3D buffering for simple geospatial primitives

This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the...

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Main Authors: Chen, Tet Khuan, Abdul Rahman, Alias
Format: Article
Language:English
Published: Faculty of Geoinformation Science and Engineering 2003
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Online Access:http://eprints.utm.my/id/eprint/3110/1/aliasfull2.pdf
http://eprints.utm.my/id/eprint/3110/
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spelling my.utm.31102011-06-02T09:16:16Z http://eprints.utm.my/id/eprint/3110/ The mathematics of 3D buffering for simple geospatial primitives Chen, Tet Khuan Abdul Rahman, Alias GA Mathematical geography. Cartography This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the geometry, and the algorithms involved will be presented. We have tested the approach by using photogrammetrically captured data sets and a commercial GIS package for visualization purpose. Finally, we present the outlook of the 3D analytical solutions for 3D GIS. Faculty of Geoinformation Science and Engineering 2003 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/3110/1/aliasfull2.pdf Chen, Tet Khuan and Abdul Rahman, Alias (2003) The mathematics of 3D buffering for simple geospatial primitives. Geoinformation Science Journal, 3 (1). pp. 66-73. ISSN 1511 - 9491
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic GA Mathematical geography. Cartography
spellingShingle GA Mathematical geography. Cartography
Chen, Tet Khuan
Abdul Rahman, Alias
The mathematics of 3D buffering for simple geospatial primitives
description This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the geometry, and the algorithms involved will be presented. We have tested the approach by using photogrammetrically captured data sets and a commercial GIS package for visualization purpose. Finally, we present the outlook of the 3D analytical solutions for 3D GIS.
format Article
author Chen, Tet Khuan
Abdul Rahman, Alias
author_facet Chen, Tet Khuan
Abdul Rahman, Alias
author_sort Chen, Tet Khuan
title The mathematics of 3D buffering for simple geospatial primitives
title_short The mathematics of 3D buffering for simple geospatial primitives
title_full The mathematics of 3D buffering for simple geospatial primitives
title_fullStr The mathematics of 3D buffering for simple geospatial primitives
title_full_unstemmed The mathematics of 3D buffering for simple geospatial primitives
title_sort mathematics of 3d buffering for simple geospatial primitives
publisher Faculty of Geoinformation Science and Engineering
publishDate 2003
url http://eprints.utm.my/id/eprint/3110/1/aliasfull2.pdf
http://eprints.utm.my/id/eprint/3110/
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score 13.250246