The mathematics of 3D buffering for simple geospatial primitives

This paper describes an effort towards realizing 3D buffering operations for 3D GIS. The buffering is based on spatial data primitives of points, lines, and polygons. All the analytical solutions for the buffering is discussed in detail and form a major discussion of this paper. The mathematics, the...

Full description

Saved in:
Bibliographic Details
Main Authors: Chen, Tet Khuan, Abdul Rahman, Alias
Format: Article
Language:English
Published: Faculty of Geoinformation Science and Engineering 2003
Subjects:
Online Access:http://eprints.utm.my/id/eprint/3110/1/aliasfull2.pdf
http://eprints.utm.my/id/eprint/3110/
Tags: Add Tag
No Tags, Be the first to tag this record!