Real-time shadow casting using fake soft shadow volume

Shadows are essential to realistic and visually appealing images, but they are difficult to compute in most display environments especially in computer games. Since the introduction of shadow volume by Crow (1977), shadow map by William (1978) and then...

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Main Authors: Lee, Kong Weng, Daman, Daut
Format: Book Section
Language:English
Published: Penerbit UTM 2008
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Online Access:http://eprints.utm.my/id/eprint/25853/1/DautDaman2008_Real-TimeShadowCastingUsingFake.pdf
http://eprints.utm.my/id/eprint/25853/
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spelling my.utm.258532017-10-10T01:46:22Z http://eprints.utm.my/id/eprint/25853/ Real-time shadow casting using fake soft shadow volume Lee, Kong Weng Daman, Daut QA75 Electronic computers. Computer science Shadows are essential to realistic and visually appealing images, but they are difficult to compute in most display environments especially in computer games. Since the introduction of shadow volume by Crow (1977), shadow map by William (1978) and then fake shadows by Blinn (1988, 1996), a lot of development has been done to improve shadow algorithm in real-time graphic application. Current issues about shadow are on real-time dynamic soft shadows and hardware improvement that improvised real- time shadow generation. Penerbit UTM 2008 Book Section PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/25853/1/DautDaman2008_Real-TimeShadowCastingUsingFake.pdf Lee, Kong Weng and Daman, Daut (2008) Real-time shadow casting using fake soft shadow volume. In: Real-Time Computer Graphics: Theory and Application. Penerbit UTM , Johor, pp. 61-88. ISBN 978-983-52-0614-6
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Lee, Kong Weng
Daman, Daut
Real-time shadow casting using fake soft shadow volume
description Shadows are essential to realistic and visually appealing images, but they are difficult to compute in most display environments especially in computer games. Since the introduction of shadow volume by Crow (1977), shadow map by William (1978) and then fake shadows by Blinn (1988, 1996), a lot of development has been done to improve shadow algorithm in real-time graphic application. Current issues about shadow are on real-time dynamic soft shadows and hardware improvement that improvised real- time shadow generation.
format Book Section
author Lee, Kong Weng
Daman, Daut
author_facet Lee, Kong Weng
Daman, Daut
author_sort Lee, Kong Weng
title Real-time shadow casting using fake soft shadow volume
title_short Real-time shadow casting using fake soft shadow volume
title_full Real-time shadow casting using fake soft shadow volume
title_fullStr Real-time shadow casting using fake soft shadow volume
title_full_unstemmed Real-time shadow casting using fake soft shadow volume
title_sort real-time shadow casting using fake soft shadow volume
publisher Penerbit UTM
publishDate 2008
url http://eprints.utm.my/id/eprint/25853/1/DautDaman2008_Real-TimeShadowCastingUsingFake.pdf
http://eprints.utm.my/id/eprint/25853/
_version_ 1643647619167158272
score 13.214268