Balanced hierarchical method of collision detection in virtual environment
Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving p...
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主要な著者: | , |
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フォーマット: | 図書の章 |
言語: | English |
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Springer, 2011
2011
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オンライン・アクセス: | http://eprints.utem.edu.my/id/eprint/4084/1/fulltext.pdf http://eprints.utem.edu.my/id/eprint/4084/ |
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