Balanced hierarchical method of collision detection in virtual environment
Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving p...
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Springer, 2011
2011
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my.utem.eprints.40842023-06-28T08:33:03Z http://eprints.utem.edu.my/id/eprint/4084/ Balanced hierarchical method of collision detection in virtual environment Sulaiman, Hamzah Asyrani Bade, Abdullah QA75 Electronic computers. Computer science QA76 Computer software Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations. Springer, 2011 2011 Book Chapter PeerReviewed application/pdf en http://eprints.utem.edu.my/id/eprint/4084/1/fulltext.pdf Sulaiman, Hamzah Asyrani and Bade, Abdullah (2011) Balanced hierarchical method of collision detection in virtual environment. In: Software Engineering and Computer Systems, Part III. Springer, 2011, pp. 493-501. ISBN 3642222021, 9783642222023 |
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QA75 Electronic computers. Computer science QA76 Computer software Sulaiman, Hamzah Asyrani Bade, Abdullah Balanced hierarchical method of collision detection in virtual environment |
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Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies
(BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations. |
format |
Book Chapter |
author |
Sulaiman, Hamzah Asyrani Bade, Abdullah |
author_facet |
Sulaiman, Hamzah Asyrani Bade, Abdullah |
author_sort |
Sulaiman, Hamzah Asyrani |
title |
Balanced hierarchical method of collision detection in
virtual environment |
title_short |
Balanced hierarchical method of collision detection in
virtual environment |
title_full |
Balanced hierarchical method of collision detection in
virtual environment |
title_fullStr |
Balanced hierarchical method of collision detection in
virtual environment |
title_full_unstemmed |
Balanced hierarchical method of collision detection in
virtual environment |
title_sort |
balanced hierarchical method of collision detection in
virtual environment |
publisher |
Springer, 2011 |
publishDate |
2011 |
url |
http://eprints.utem.edu.my/id/eprint/4084/1/fulltext.pdf http://eprints.utem.edu.my/id/eprint/4084/ |
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