Balanced hierarchical method of collision detection in virtual environment

Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving p...

Full description

Saved in:
Bibliographic Details
Main Authors: Sulaiman, Hamzah Asyrani, Bade, Abdullah
Format: Book Chapter
Language:English
Published: Springer, 2011 2011
Subjects:
Online Access:http://eprints.utem.edu.my/id/eprint/4084/1/fulltext.pdf
http://eprints.utem.edu.my/id/eprint/4084/
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Determine the successful configuration between rigid bodies that come into contact is always a fundamental problem in computer visualization problem. Given the simulation that needs to maintain the speed of intersection, it is not always fast enough to compute the complete iteration between moving polyhedral. In this paper, we introduced a splitting algorithm that is able to successfully divide the hierarchical construction in virtual environment. By enhancing the capabilities of splitting rules of Bounding-Volume Hierarchies (BVH), the construction of BVH is improved and is able to provide fast collision detection method between two successive configurations.