Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo

This action research utilised game-based learning principles in rural schools in Sarawak. Game design thinking was proposed as a pedagogical approach to guide teachers to address Higher Order thinking skills in subjects they teach, a requirement in the current national curriculum. Due to the lack of...

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Main Authors: Fitri Suraya, Binti Mohamad Hapni Joblie, Morini, Luca, Jacey Lynn, Minoi, Sylvester Wielding, Anak Jussem
Format: E-Article
Language:English
Published: University of Roma 2019
Subjects:
Online Access:http://ir.unimas.my/id/eprint/27642/1/Game-based%20learning%20to%20teach%20Higher%20Order%20thinking%20in%20Rural%20Schools%20-%20Copy.pdf
http://ir.unimas.my/id/eprint/27642/
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
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spelling my.unimas.ir.276422019-10-29T00:02:18Z http://ir.unimas.my/id/eprint/27642/ Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo Fitri Suraya, Binti Mohamad Hapni Joblie Morini, Luca Jacey Lynn, Minoi Sylvester Wielding, Anak Jussem L Education (General) LB1501 Primary Education This action research utilised game-based learning principles in rural schools in Sarawak. Game design thinking was proposed as a pedagogical approach to guide teachers to address Higher Order thinking skills in subjects they teach, a requirement in the current national curriculum. Due to the lack of resources, facilities and training commonly faced by rural schools, the initiative was necessary to measure the feasibility of the approach for learning. The study also observed the similarities and differences in local cultural protocols as they differ by location, and adjustments were made to the presentation of Game Design thinking to accommodate community expectations and support. The study proposes a CreativeCulture model, an instructional approach which accommodates inclusive needs of indigenous communities in Sarawak, both within and beyond their local schools. University of Roma 2019 E-Article PeerReviewed text en http://ir.unimas.my/id/eprint/27642/1/Game-based%20learning%20to%20teach%20Higher%20Order%20thinking%20in%20Rural%20Schools%20-%20Copy.pdf Fitri Suraya, Binti Mohamad Hapni Joblie and Morini, Luca and Jacey Lynn, Minoi and Sylvester Wielding, Anak Jussem (2019) Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo. IxD&A (Interaction Design and Architecture (s)) Journal, Summer (41). pp. 78-86. ISSN 1826-9745 http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
LB1501 Primary Education
spellingShingle L Education (General)
LB1501 Primary Education
Fitri Suraya, Binti Mohamad Hapni Joblie
Morini, Luca
Jacey Lynn, Minoi
Sylvester Wielding, Anak Jussem
Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo
description This action research utilised game-based learning principles in rural schools in Sarawak. Game design thinking was proposed as a pedagogical approach to guide teachers to address Higher Order thinking skills in subjects they teach, a requirement in the current national curriculum. Due to the lack of resources, facilities and training commonly faced by rural schools, the initiative was necessary to measure the feasibility of the approach for learning. The study also observed the similarities and differences in local cultural protocols as they differ by location, and adjustments were made to the presentation of Game Design thinking to accommodate community expectations and support. The study proposes a CreativeCulture model, an instructional approach which accommodates inclusive needs of indigenous communities in Sarawak, both within and beyond their local schools.
format E-Article
author Fitri Suraya, Binti Mohamad Hapni Joblie
Morini, Luca
Jacey Lynn, Minoi
Sylvester Wielding, Anak Jussem
author_facet Fitri Suraya, Binti Mohamad Hapni Joblie
Morini, Luca
Jacey Lynn, Minoi
Sylvester Wielding, Anak Jussem
author_sort Fitri Suraya, Binti Mohamad Hapni Joblie
title Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo
title_short Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo
title_full Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo
title_fullStr Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo
title_full_unstemmed Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo
title_sort game-based learning to teach higher order thinking in rural schools - case studies in sarawak borneo
publisher University of Roma
publishDate 2019
url http://ir.unimas.my/id/eprint/27642/1/Game-based%20learning%20to%20teach%20Higher%20Order%20thinking%20in%20Rural%20Schools%20-%20Copy.pdf
http://ir.unimas.my/id/eprint/27642/
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
_version_ 1648742282887692288
score 13.214268