Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo
This action research utilised game-based learning principles in rural schools in Sarawak. Game design thinking was proposed as a pedagogical approach to guide teachers to address Higher Order thinking skills in subjects they teach, a requirement in the current national curriculum. Due to the lack of...
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University of Roma
2019
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Online Access: | http://ir.unimas.my/id/eprint/27642/1/Game-based%20learning%20to%20teach%20Higher%20Order%20thinking%20in%20Rural%20Schools%20-%20Copy.pdf http://ir.unimas.my/id/eprint/27642/ http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102 |
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my.unimas.ir.276422019-10-29T00:02:18Z http://ir.unimas.my/id/eprint/27642/ Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo Fitri Suraya, Binti Mohamad Hapni Joblie Morini, Luca Jacey Lynn, Minoi Sylvester Wielding, Anak Jussem L Education (General) LB1501 Primary Education This action research utilised game-based learning principles in rural schools in Sarawak. Game design thinking was proposed as a pedagogical approach to guide teachers to address Higher Order thinking skills in subjects they teach, a requirement in the current national curriculum. Due to the lack of resources, facilities and training commonly faced by rural schools, the initiative was necessary to measure the feasibility of the approach for learning. The study also observed the similarities and differences in local cultural protocols as they differ by location, and adjustments were made to the presentation of Game Design thinking to accommodate community expectations and support. The study proposes a CreativeCulture model, an instructional approach which accommodates inclusive needs of indigenous communities in Sarawak, both within and beyond their local schools. University of Roma 2019 E-Article PeerReviewed text en http://ir.unimas.my/id/eprint/27642/1/Game-based%20learning%20to%20teach%20Higher%20Order%20thinking%20in%20Rural%20Schools%20-%20Copy.pdf Fitri Suraya, Binti Mohamad Hapni Joblie and Morini, Luca and Jacey Lynn, Minoi and Sylvester Wielding, Anak Jussem (2019) Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo. IxD&A (Interaction Design and Architecture (s)) Journal, Summer (41). pp. 78-86. ISSN 1826-9745 http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102 |
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L Education (General) LB1501 Primary Education Fitri Suraya, Binti Mohamad Hapni Joblie Morini, Luca Jacey Lynn, Minoi Sylvester Wielding, Anak Jussem Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo |
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This action research utilised game-based learning principles in rural schools in Sarawak. Game design thinking was proposed as a pedagogical approach to guide teachers to address Higher Order thinking skills in subjects they teach, a requirement in the current national curriculum. Due to the lack of resources, facilities and training commonly faced by rural schools, the initiative was necessary to measure the feasibility of the approach for learning. The study also observed the similarities and differences in local cultural protocols as they differ by location, and adjustments were made to the presentation of Game Design thinking to accommodate community expectations and support. The study proposes a CreativeCulture model, an instructional approach which accommodates inclusive needs of indigenous communities in Sarawak, both within and beyond their local schools. |
format |
E-Article |
author |
Fitri Suraya, Binti Mohamad Hapni Joblie Morini, Luca Jacey Lynn, Minoi Sylvester Wielding, Anak Jussem |
author_facet |
Fitri Suraya, Binti Mohamad Hapni Joblie Morini, Luca Jacey Lynn, Minoi Sylvester Wielding, Anak Jussem |
author_sort |
Fitri Suraya, Binti Mohamad Hapni Joblie |
title |
Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo |
title_short |
Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo |
title_full |
Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo |
title_fullStr |
Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo |
title_full_unstemmed |
Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo |
title_sort |
game-based learning to teach higher order thinking in rural schools - case studies in sarawak borneo |
publisher |
University of Roma |
publishDate |
2019 |
url |
http://ir.unimas.my/id/eprint/27642/1/Game-based%20learning%20to%20teach%20Higher%20Order%20thinking%20in%20Rural%20Schools%20-%20Copy.pdf http://ir.unimas.my/id/eprint/27642/ http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102 |
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13.214268 |