Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia.

This article focuses on the instructional design process of a nonimmersive virtual reality (VR)-based learning environment. The learning environment is intended to complement the current novice car driver instruction program, focusing solely on cognitive skills, in Malaysia. This article elaborates...

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Main Authors: Chen, Chwen Jen, Seong, Chong Toh
Format: E-Article
Published: Springer 2005
Subjects:
Online Access:http://ir.unimas.my/id/eprint/10002/
http://www.jstor.org/stable/30220421?seq=1#page_scan_tab_contents
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spelling my.unimas.ir.100022016-01-05T02:42:06Z http://ir.unimas.my/id/eprint/10002/ Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia. Chen, Chwen Jen Seong, Chong Toh L Education (General) T Technology (General) This article focuses on the instructional design process of a nonimmersive virtual reality (VR)-based learning environment. The learning environment is intended to complement the current novice car driver instruction program, focusing solely on cognitive skills, in Malaysia. This article elaborates on how we designed and developed the learning environment based on a relatively new constructivist instructional model, the reflective, recursive design and development (R2D2) model (Willis, 1995; Willis & Wright, 2000). We describe the design and development processes of the various components of the learning environment into the single-path prototype, and later to the alpha, and beta versions, based on three guiding principles (a) recursive, nonlinear design; (b) reflective design; and (c) participatory design. This article also highlights the experience that we foresee as useful or transferable for future design and development efforts. More important, the development of this learning environment provides evidence on the feasibility of employing a constructivist instructional model to guide the instructional design process of VR-based learning environments. Springer 2005 E-Article PeerReviewed Chen, Chwen Jen and Seong, Chong Toh (2005) Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia. Educational Technology Research & Development, 53 (1). pp. 111-123. ISSN 1556-6501 http://www.jstor.org/stable/30220421?seq=1#page_scan_tab_contents
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
topic L Education (General)
T Technology (General)
spellingShingle L Education (General)
T Technology (General)
Chen, Chwen Jen
Seong, Chong Toh
Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia.
description This article focuses on the instructional design process of a nonimmersive virtual reality (VR)-based learning environment. The learning environment is intended to complement the current novice car driver instruction program, focusing solely on cognitive skills, in Malaysia. This article elaborates on how we designed and developed the learning environment based on a relatively new constructivist instructional model, the reflective, recursive design and development (R2D2) model (Willis, 1995; Willis & Wright, 2000). We describe the design and development processes of the various components of the learning environment into the single-path prototype, and later to the alpha, and beta versions, based on three guiding principles (a) recursive, nonlinear design; (b) reflective design; and (c) participatory design. This article also highlights the experience that we foresee as useful or transferable for future design and development efforts. More important, the development of this learning environment provides evidence on the feasibility of employing a constructivist instructional model to guide the instructional design process of VR-based learning environments.
format E-Article
author Chen, Chwen Jen
Seong, Chong Toh
author_facet Chen, Chwen Jen
Seong, Chong Toh
author_sort Chen, Chwen Jen
title Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia.
title_short Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia.
title_full Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia.
title_fullStr Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia.
title_full_unstemmed Chen, C. J. & Toh, S. C. (2005). A feasible instructional development model for virtual reality (VR)-based learning environments: Its efficacy in the novice car driver instruction of Malaysia.
title_sort chen, c. j. & toh, s. c. (2005). a feasible instructional development model for virtual reality (vr)-based learning environments: its efficacy in the novice car driver instruction of malaysia.
publisher Springer
publishDate 2005
url http://ir.unimas.my/id/eprint/10002/
http://www.jstor.org/stable/30220421?seq=1#page_scan_tab_contents
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score 13.154949