Impact of online instructional game features on students' perceived motivational support and cognitive investment

The purpose of this research is to study the relationship among Digital Game-Based Learning (DGBL) features on students' perceived motivational support and cognitive investment. The research used a multiple regression for data analysis across a sample of 200 students in to a public higher learn...

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Main Authors: Angaliswaran Kumar, Kirthana Soundirapandian, Nor Huda Jaraime, Muralidharan R.V. Krishnan, Nurhafeezah Salwatul Alzah Juno, Nurfaaiqa Atiqa Samsudin
Format: Book Chapter
Language:English
Published: IGI Global 2018
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/20107/1/Impact%20of%20online%20instructional%20game%20features%20on%20students.pdf
https://eprints.ums.edu.my/id/eprint/20107/
https://doi.org/10.4018/978-1-5225-0746-8.ch018
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spelling my.ums.eprints.201072018-05-25T02:10:59Z https://eprints.ums.edu.my/id/eprint/20107/ Impact of online instructional game features on students' perceived motivational support and cognitive investment Angaliswaran Kumar Kirthana Soundirapandian Nor Huda Jaraime Muralidharan R.V. Krishnan Nurhafeezah Salwatul Alzah Juno Nurfaaiqa Atiqa Samsudin LB Theory and practice of education The purpose of this research is to study the relationship among Digital Game-Based Learning (DGBL) features on students' perceived motivational support and cognitive investment. The research used a multiple regression for data analysis across a sample of 200 students in to a public higher learning institution in Federal Territory of Labuan Malaysia. Their participation was purely voluntary. Empirical analysis via multiple regressions confirmed that students' perceived motivational support and cognitive investment was influenced positively by Digital Game-Based Learning (DGBL) features. The results may be used to inform higher education institutes students' on how to design DGBL for the college students. How the DGBL works on college students' perceived motivational support and cognitive investment. The results of this study offers a new forward motion to the findings of prior studies on develop a consolidated design model to consider all identified empirical relationships in order to support efficient DGBL in higher education. IGI Global 2018 Book Chapter NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/20107/1/Impact%20of%20online%20instructional%20game%20features%20on%20students.pdf Angaliswaran Kumar and Kirthana Soundirapandian and Nor Huda Jaraime and Muralidharan R.V. Krishnan and Nurhafeezah Salwatul Alzah Juno and Nurfaaiqa Atiqa Samsudin (2018) Impact of online instructional game features on students' perceived motivational support and cognitive investment. Handbook of Research on Leveraging Consumer Psychology for Effective Customer Engagement. pp. 274-291. https://doi.org/10.4018/978-1-5225-0746-8.ch018
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
topic LB Theory and practice of education
spellingShingle LB Theory and practice of education
Angaliswaran Kumar
Kirthana Soundirapandian
Nor Huda Jaraime
Muralidharan R.V. Krishnan
Nurhafeezah Salwatul Alzah Juno
Nurfaaiqa Atiqa Samsudin
Impact of online instructional game features on students' perceived motivational support and cognitive investment
description The purpose of this research is to study the relationship among Digital Game-Based Learning (DGBL) features on students' perceived motivational support and cognitive investment. The research used a multiple regression for data analysis across a sample of 200 students in to a public higher learning institution in Federal Territory of Labuan Malaysia. Their participation was purely voluntary. Empirical analysis via multiple regressions confirmed that students' perceived motivational support and cognitive investment was influenced positively by Digital Game-Based Learning (DGBL) features. The results may be used to inform higher education institutes students' on how to design DGBL for the college students. How the DGBL works on college students' perceived motivational support and cognitive investment. The results of this study offers a new forward motion to the findings of prior studies on develop a consolidated design model to consider all identified empirical relationships in order to support efficient DGBL in higher education.
format Book Chapter
author Angaliswaran Kumar
Kirthana Soundirapandian
Nor Huda Jaraime
Muralidharan R.V. Krishnan
Nurhafeezah Salwatul Alzah Juno
Nurfaaiqa Atiqa Samsudin
author_facet Angaliswaran Kumar
Kirthana Soundirapandian
Nor Huda Jaraime
Muralidharan R.V. Krishnan
Nurhafeezah Salwatul Alzah Juno
Nurfaaiqa Atiqa Samsudin
author_sort Angaliswaran Kumar
title Impact of online instructional game features on students' perceived motivational support and cognitive investment
title_short Impact of online instructional game features on students' perceived motivational support and cognitive investment
title_full Impact of online instructional game features on students' perceived motivational support and cognitive investment
title_fullStr Impact of online instructional game features on students' perceived motivational support and cognitive investment
title_full_unstemmed Impact of online instructional game features on students' perceived motivational support and cognitive investment
title_sort impact of online instructional game features on students' perceived motivational support and cognitive investment
publisher IGI Global
publishDate 2018
url https://eprints.ums.edu.my/id/eprint/20107/1/Impact%20of%20online%20instructional%20game%20features%20on%20students.pdf
https://eprints.ums.edu.my/id/eprint/20107/
https://doi.org/10.4018/978-1-5225-0746-8.ch018
_version_ 1760229670977011712
score 13.154949