Gamifying Grammar Games (3G) for language learning: Engaging students in learning through GIGvaganza. (Get into Grammar) in ECER programme

Gamifying in language learning is not something new in English language teaching. Teachers have put much efforts in ensuring fun learning is created to motivate students in learning. Learning thus does not end in the classroom but it has to be done outside class hours as well. In engaging the studen...

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Bibliographic Details
Main Author: Noor Azlinda, Zainal Abidin
Format: Conference or Workshop Item
Language:English
Published: Universiti Malaysia Pahang 2019
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/27586/1/148.1%20Gamifying%20Grammar%20Games%20%283G%29%20for%20language%20learning.pdf
http://umpir.ump.edu.my/id/eprint/27586/
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