A study on creating games and virtual worlds from a software engineering perspective

The industry of developing games and virtual environments have come a long way, but it is not without its share of problems. In many ways, virtual worlds entail similar development processes as games, as they both require expertise from creative and technical facets. While facing similar difficul...

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Main Author: Tee, Mark Kit Tsun
Format: Thesis
Published: 2011
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Online Access:http://library.oum.edu.my/repository/673/1/study_mark.pdf
http://library.oum.edu.my/repository/673/
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spelling my.oum.6732013-05-17T02:12:50Z A study on creating games and virtual worlds from a software engineering perspective Tee, Mark Kit Tsun QA76 Computer software The industry of developing games and virtual environments have come a long way, but it is not without its share of problems. In many ways, virtual worlds entail similar development processes as games, as they both require expertise from creative and technical facets. While facing similar difficulties as other commercial projects, creating games presents its own unique challenges due to its multi-disciplinary nature. Because of this, beginner and indie developers face complications in attempting to apply Software Engineering methods (which are efficiently tailored to guide general software projects) to reduce the chance of project failure. This study aimed to examine the construction of games and integrate it into the Software Process. First, the background of game development and Software Engineering were explored, deriving the introductory guides for both. Then, a guidelines draft is developed to offer advice on grafting aspects of the Software Process onto existing game or virtual world projects. They are aimed at independent developers as they represent the future workforce of the game development industry. To test the draft, an experimental project is carried out using the guide as a supplementary resource. The project resulted in a 3D action-RPG game platform that can be used as a starting point for advanced feature placement and content development. It demonstrated that the guidelines were educative but lacks depth and correctness. Revisions on these guidelines will transform it into a stepping stone resource that introduces novice game developers to integrating Software Engineering processes and practices into their projects. (Abstract by author) 2011 Thesis NonPeerReviewed text http://library.oum.edu.my/repository/673/1/study_mark.pdf Tee, Mark Kit Tsun (2011) A study on creating games and virtual worlds from a software engineering perspective. Masters thesis, Open University Malaysia. http://library.oum.edu.my/repository/673/
institution Open University Malaysia
building OUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Open University Malaysia
content_source OUM Knowledge Repository
url_provider http://library.oum.edu.my/repository/
topic QA76 Computer software
spellingShingle QA76 Computer software
Tee, Mark Kit Tsun
A study on creating games and virtual worlds from a software engineering perspective
description The industry of developing games and virtual environments have come a long way, but it is not without its share of problems. In many ways, virtual worlds entail similar development processes as games, as they both require expertise from creative and technical facets. While facing similar difficulties as other commercial projects, creating games presents its own unique challenges due to its multi-disciplinary nature. Because of this, beginner and indie developers face complications in attempting to apply Software Engineering methods (which are efficiently tailored to guide general software projects) to reduce the chance of project failure. This study aimed to examine the construction of games and integrate it into the Software Process. First, the background of game development and Software Engineering were explored, deriving the introductory guides for both. Then, a guidelines draft is developed to offer advice on grafting aspects of the Software Process onto existing game or virtual world projects. They are aimed at independent developers as they represent the future workforce of the game development industry. To test the draft, an experimental project is carried out using the guide as a supplementary resource. The project resulted in a 3D action-RPG game platform that can be used as a starting point for advanced feature placement and content development. It demonstrated that the guidelines were educative but lacks depth and correctness. Revisions on these guidelines will transform it into a stepping stone resource that introduces novice game developers to integrating Software Engineering processes and practices into their projects. (Abstract by author)
format Thesis
author Tee, Mark Kit Tsun
author_facet Tee, Mark Kit Tsun
author_sort Tee, Mark Kit Tsun
title A study on creating games and virtual worlds from a software engineering perspective
title_short A study on creating games and virtual worlds from a software engineering perspective
title_full A study on creating games and virtual worlds from a software engineering perspective
title_fullStr A study on creating games and virtual worlds from a software engineering perspective
title_full_unstemmed A study on creating games and virtual worlds from a software engineering perspective
title_sort study on creating games and virtual worlds from a software engineering perspective
publishDate 2011
url http://library.oum.edu.my/repository/673/1/study_mark.pdf
http://library.oum.edu.my/repository/673/
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score 13.211869