REDUCING LATENCY IN A VIRTUAL REALITY-BASED TRAINING APPLICATION
Overall latency is the elapsed time from input of human motion to the immediate response of the input in the display. Apparently, latency is one of the most frequently cited shortcomings of current Virtual Reality (VR) applications. To compensate latency, previous prediction mechanisms insert a c...
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Format: | Thesis |
Language: | English |
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2006
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Online Access: | http://utpedia.utp.edu.my/7012/1/2006-Resucing%20Latency%20In%20a%20Virtual%20Reality-Based%20Training%20Application.pdf http://utpedia.utp.edu.my/7012/ |
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