REDUCING LATENCY IN A VIRTUAL REALITY-BASED TRAINING APPLICATION

Overall latency is the elapsed time from input of human motion to the immediate response of the input in the display. Apparently, latency is one of the most frequently cited shortcomings of current Virtual Reality (VR) applications. To compensate latency, previous prediction mechanisms insert a c...

Full description

Saved in:
Bibliographic Details
Main Author: P ISKANDAR, YULITA HANUM
Format: Thesis
Language:English
Published: 2006
Subjects:
Online Access:http://utpedia.utp.edu.my/7012/1/2006-Resucing%20Latency%20In%20a%20Virtual%20Reality-Based%20Training%20Application.pdf
http://utpedia.utp.edu.my/7012/
Tags: Add Tag
No Tags, Be the first to tag this record!