The impact of non-diegetic user interface design on player experience in Puzzle games
Two game ideas are proposed to the supervisors during the proposal presentation session. The first game idea is a 2.5D puzzle adventure game named Chroma Journey that PolyMasters chose to work on in this FYP. The second game idea is a 3D horror game, Graveyard Manager, in which the player plays as a...
Saved in:
Main Author: | |
---|---|
Format: | Final Year Project / Dissertation / Thesis |
Published: |
2024
|
Subjects: | |
Online Access: | http://eprints.utar.edu.my/6400/1/2101503_LeongWanYi_ResearchFYP.pdf http://eprints.utar.edu.my/6400/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|