The impact of non-diegetic user interface design on player experience in Puzzle games
Two game ideas are proposed to the supervisors during the proposal presentation session. The first game idea is a 2.5D puzzle adventure game named Chroma Journey that PolyMasters chose to work on in this FYP. The second game idea is a 3D horror game, Graveyard Manager, in which the player plays as a...
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Format: | Final Year Project / Dissertation / Thesis |
Published: |
2024
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Online Access: | http://eprints.utar.edu.my/6400/1/2101503_LeongWanYi_ResearchFYP.pdf http://eprints.utar.edu.my/6400/ |
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Summary: | Two game ideas are proposed to the supervisors during the proposal presentation session. The first game idea is a 2.5D puzzle adventure game named Chroma Journey that PolyMasters chose to work on in this FYP. The second game idea is a 3D horror game, Graveyard Manager, in which the player plays as a cemetery caretaker named Ming, facing supernatural disturbances while working there. The player will need to
exorcise the restless spirits and survive.
For the chosen game idea, PolyMasters had to refine the game concept to include some ancient Chinese culture. Besides, the game proposal slides for Chroma Journey and Graveyard Manager have been included in Appendix B and Appendix C, respectively. |
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