The impact of non-diegetic user interface design on player experience in Puzzle games
Two game ideas are proposed to the supervisors during the proposal presentation session. The first game idea is a 2.5D puzzle adventure game named Chroma Journey that PolyMasters chose to work on in this FYP. The second game idea is a 3D horror game, Graveyard Manager, in which the player plays as a...
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2024
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Online Access: | http://eprints.utar.edu.my/6400/1/2101503_LeongWanYi_ResearchFYP.pdf http://eprints.utar.edu.my/6400/ |
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my-utar-eprints.64002024-06-16T04:17:19Z The impact of non-diegetic user interface design on player experience in Puzzle games Leong, Wan Yi QA75 Electronic computers. Computer science QA76 Computer software Two game ideas are proposed to the supervisors during the proposal presentation session. The first game idea is a 2.5D puzzle adventure game named Chroma Journey that PolyMasters chose to work on in this FYP. The second game idea is a 3D horror game, Graveyard Manager, in which the player plays as a cemetery caretaker named Ming, facing supernatural disturbances while working there. The player will need to exorcise the restless spirits and survive. For the chosen game idea, PolyMasters had to refine the game concept to include some ancient Chinese culture. Besides, the game proposal slides for Chroma Journey and Graveyard Manager have been included in Appendix B and Appendix C, respectively. 2024 Final Year Project / Dissertation / Thesis NonPeerReviewed application/pdf http://eprints.utar.edu.my/6400/1/2101503_LeongWanYi_ResearchFYP.pdf Leong, Wan Yi (2024) The impact of non-diegetic user interface design on player experience in Puzzle games. Final Year Project, UTAR. http://eprints.utar.edu.my/6400/ |
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QA75 Electronic computers. Computer science QA76 Computer software Leong, Wan Yi The impact of non-diegetic user interface design on player experience in Puzzle games |
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Two game ideas are proposed to the supervisors during the proposal presentation session. The first game idea is a 2.5D puzzle adventure game named Chroma Journey that PolyMasters chose to work on in this FYP. The second game idea is a 3D horror game, Graveyard Manager, in which the player plays as a cemetery caretaker named Ming, facing supernatural disturbances while working there. The player will need to
exorcise the restless spirits and survive.
For the chosen game idea, PolyMasters had to refine the game concept to include some ancient Chinese culture. Besides, the game proposal slides for Chroma Journey and Graveyard Manager have been included in Appendix B and Appendix C, respectively. |
format |
Final Year Project / Dissertation / Thesis |
author |
Leong, Wan Yi |
author_facet |
Leong, Wan Yi |
author_sort |
Leong, Wan Yi |
title |
The impact of non-diegetic user interface design on player experience in Puzzle games |
title_short |
The impact of non-diegetic user interface design on player experience in Puzzle games |
title_full |
The impact of non-diegetic user interface design on player experience in Puzzle games |
title_fullStr |
The impact of non-diegetic user interface design on player experience in Puzzle games |
title_full_unstemmed |
The impact of non-diegetic user interface design on player experience in Puzzle games |
title_sort |
impact of non-diegetic user interface design on player experience in puzzle games |
publishDate |
2024 |
url |
http://eprints.utar.edu.my/6400/1/2101503_LeongWanYi_ResearchFYP.pdf http://eprints.utar.edu.my/6400/ |
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1802982272498925568 |
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13.18916 |