Promoting Game-Like Classroom Environment: The Use of Clickers in Teaching, Learning, and Assessment
Recent studies show that students at all education Levels learn best when classrooms promote participatory activities that re-enforce the material being presented by educators (Mayer fr Johnson, 2010; Rieber & Noah, 2008; Wang, 2008). Activities such as quiz-game 4ike questioning or other game l...
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語言: | English |
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INTI International University
2011
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在線閱讀: | http://eprints.intimal.edu.my/285/1/2011_7.pdf http://eprints.intimal.edu.my/285/ |
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