Promoting Game-Like Classroom Environment: The Use of Clickers in Teaching, Learning, and Assessment

Recent studies show that students at all education Levels learn best when classrooms promote participatory activities that re-enforce the material being presented by educators (Mayer fr Johnson, 2010; Rieber & Noah, 2008; Wang, 2008). Activities such as quiz-game 4ike questioning or other game l...

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Bibliographic Details
Main Authors: Yang, Sharon Q., Congleton, Robert J.
Format: Article
Language:English
Published: INTI International University 2011
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Online Access:http://eprints.intimal.edu.my/285/1/2011_7.pdf
http://eprints.intimal.edu.my/285/
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