3D silhouette rendering algorithms using vectorisation technique from Kedah topography map
Most of the applications in real world today are more toward non-photorealistic rather than photorealistic. Slihouette Rendering Algorithms is one of the technique that important in creating non-photorealistic image. It has been successful used in various applications such as game engine, communicat...
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Main Authors: | Che Mat, Ruzinoor, Nordin, Norani |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
Universiti Teknologi Malaysia
2004
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Subjects: | |
Online Access: | http://repo.uum.edu.my/2909/1/449317633605827_1_ruzinoor.pdf http://repo.uum.edu.my/2909/ http://gmm.fsksm.utm.my/~cogramm/cgi-bin/2004/upload_files/abstract/449317633605827_1.pdf |
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