3D silhouette rendering algorithms using vectorisation technique from Kedah topography map

Most of the applications in real world today are more toward non-photorealistic rather than photorealistic. Slihouette Rendering Algorithms is one of the technique that important in creating non-photorealistic image. It has been successful used in various applications such as game engine, communicat...

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Main Authors: Che Mat, Ruzinoor, Nordin, Norani
Format: Conference or Workshop Item
Language:English
Published: Universiti Teknologi Malaysia 2004
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Online Access:http://repo.uum.edu.my/2909/1/449317633605827_1_ruzinoor.pdf
http://repo.uum.edu.my/2909/
http://gmm.fsksm.utm.my/~cogramm/cgi-bin/2004/upload_files/abstract/449317633605827_1.pdf
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spelling my.uum.repo.29092013-08-20T01:22:09Z http://repo.uum.edu.my/2909/ 3D silhouette rendering algorithms using vectorisation technique from Kedah topography map Che Mat, Ruzinoor Nordin, Norani QA76 Computer software Most of the applications in real world today are more toward non-photorealistic rather than photorealistic. Slihouette Rendering Algorithms is one of the technique that important in creating non-photorealistic image. It has been successful used in various applications such as game engine, communicating shape, cartoon rendering and 3D terrain visualization. This paper explores how silhouette rendering algorithms could be created using a data that have been extracted from Kedah topography map. Contour data from a topography map are convert from raster to vector (vectorisation) in order to create a grid terrain Digital Elevation Model (DEM) data. The vectorisation software has been used for producing these data. The data then convert into the format that suitable for existing 3D silhouette software. The results produced compatible terrain images of Sik District, Kedah that are closer to human drawn illustration and look like an artistic style. Universiti Teknologi Malaysia 2004 Conference or Workshop Item NonPeerReviewed application/pdf en http://repo.uum.edu.my/2909/1/449317633605827_1_ruzinoor.pdf Che Mat, Ruzinoor and Nordin, Norani (2004) 3D silhouette rendering algorithms using vectorisation technique from Kedah topography map. In: 2nd National Conference on Computer Graphics and Multimedia (CoGRAMM '04) , 8-10 December 2004, EPF Social Security Training Institue (ESSET). (Unpublished) http://gmm.fsksm.utm.my/~cogramm/cgi-bin/2004/upload_files/abstract/449317633605827_1.pdf
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic QA76 Computer software
spellingShingle QA76 Computer software
Che Mat, Ruzinoor
Nordin, Norani
3D silhouette rendering algorithms using vectorisation technique from Kedah topography map
description Most of the applications in real world today are more toward non-photorealistic rather than photorealistic. Slihouette Rendering Algorithms is one of the technique that important in creating non-photorealistic image. It has been successful used in various applications such as game engine, communicating shape, cartoon rendering and 3D terrain visualization. This paper explores how silhouette rendering algorithms could be created using a data that have been extracted from Kedah topography map. Contour data from a topography map are convert from raster to vector (vectorisation) in order to create a grid terrain Digital Elevation Model (DEM) data. The vectorisation software has been used for producing these data. The data then convert into the format that suitable for existing 3D silhouette software. The results produced compatible terrain images of Sik District, Kedah that are closer to human drawn illustration and look like an artistic style.
format Conference or Workshop Item
author Che Mat, Ruzinoor
Nordin, Norani
author_facet Che Mat, Ruzinoor
Nordin, Norani
author_sort Che Mat, Ruzinoor
title 3D silhouette rendering algorithms using vectorisation technique from Kedah topography map
title_short 3D silhouette rendering algorithms using vectorisation technique from Kedah topography map
title_full 3D silhouette rendering algorithms using vectorisation technique from Kedah topography map
title_fullStr 3D silhouette rendering algorithms using vectorisation technique from Kedah topography map
title_full_unstemmed 3D silhouette rendering algorithms using vectorisation technique from Kedah topography map
title_sort 3d silhouette rendering algorithms using vectorisation technique from kedah topography map
publisher Universiti Teknologi Malaysia
publishDate 2004
url http://repo.uum.edu.my/2909/1/449317633605827_1_ruzinoor.pdf
http://repo.uum.edu.my/2909/
http://gmm.fsksm.utm.my/~cogramm/cgi-bin/2004/upload_files/abstract/449317633605827_1.pdf
_version_ 1644278363052834816
score 13.211869