Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia

Malaysian Nationhood is a mandatory course and must be taken as the main prerequisite in the process of graduation in Universiti Utara Malaysia (UUM). This course is expected to create a sense of identity, generate patriotism, nationalism, volunteerism and leadership among students. However, condu...

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Main Authors: Omar, Salmah, Haniffa, Mohamed Ali, Ismail, Nor Hanani, Rathakrishnan, Mohan
Format: Monograph
Language:English
Published: Universiti Utara Malaysia Press 2020
Subjects:
Online Access:http://repo.uum.edu.my/28274/1/Salmah%20Omar.pdf
http://repo.uum.edu.my/28274/
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spelling my.uum.repo.282742021-04-14T06:22:23Z http://repo.uum.edu.my/28274/ Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia Omar, Salmah Haniffa, Mohamed Ali Ismail, Nor Hanani Rathakrishnan, Mohan LB2300 Higher Education Malaysian Nationhood is a mandatory course and must be taken as the main prerequisite in the process of graduation in Universiti Utara Malaysia (UUM). This course is expected to create a sense of identity, generate patriotism, nationalism, volunteerism and leadership among students. However, conducting classroom teaching activities which contains a large number of students is a huge challenge. Based on nearly 14 years of teaching experience, the reactions received from students on Malaysian Nationhood courses are diverse. Some students state Malaysian Nationhood as a heavy, boring, overwhelming subject and boring lecturer. Therefore, I have thought of a Student Centered Learning (SCL) approach and able to transform the classroom climate into a conducive and fun environment. I apply the use of Kahoot as an approach to increase the student's interest in attending Malaysian Nationhood courses at Universiti Utara Malaysia. Kahoot or Gamebased Classroom Response System was introduced in 2013. Kahoot practiced gamification as one of the ways to motivate students to engage in learning. Kahoot is an online game used by lecturers as an interesting tool to assess students’ knowledge and increase their involvement in learning. With the application of Kahoot, the boring class becomes more interesting and makes the students active and excellent. It can increase students’ enthusiasm and motivation to learn. This fun activity indirectly gives students the opportunity to recall what has been learned and re-energized them to resume the next learning session. The use of the Kahoot app is seen as the best alternative to using a game-based learning method that is fun and attractive to students but at the same time emphasizing the content of lessons learned without missing the primary learning objectives. Universiti Utara Malaysia Press 2020 Monograph PeerReviewed application/pdf en http://repo.uum.edu.my/28274/1/Salmah%20Omar.pdf Omar, Salmah and Haniffa, Mohamed Ali and Ismail, Nor Hanani and Rathakrishnan, Mohan (2020) Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia. Project Report. Universiti Utara Malaysia Press, Sintok.
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutional Repository
url_provider http://repo.uum.edu.my/
language English
topic LB2300 Higher Education
spellingShingle LB2300 Higher Education
Omar, Salmah
Haniffa, Mohamed Ali
Ismail, Nor Hanani
Rathakrishnan, Mohan
Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia
description Malaysian Nationhood is a mandatory course and must be taken as the main prerequisite in the process of graduation in Universiti Utara Malaysia (UUM). This course is expected to create a sense of identity, generate patriotism, nationalism, volunteerism and leadership among students. However, conducting classroom teaching activities which contains a large number of students is a huge challenge. Based on nearly 14 years of teaching experience, the reactions received from students on Malaysian Nationhood courses are diverse. Some students state Malaysian Nationhood as a heavy, boring, overwhelming subject and boring lecturer. Therefore, I have thought of a Student Centered Learning (SCL) approach and able to transform the classroom climate into a conducive and fun environment. I apply the use of Kahoot as an approach to increase the student's interest in attending Malaysian Nationhood courses at Universiti Utara Malaysia. Kahoot or Gamebased Classroom Response System was introduced in 2013. Kahoot practiced gamification as one of the ways to motivate students to engage in learning. Kahoot is an online game used by lecturers as an interesting tool to assess students’ knowledge and increase their involvement in learning. With the application of Kahoot, the boring class becomes more interesting and makes the students active and excellent. It can increase students’ enthusiasm and motivation to learn. This fun activity indirectly gives students the opportunity to recall what has been learned and re-energized them to resume the next learning session. The use of the Kahoot app is seen as the best alternative to using a game-based learning method that is fun and attractive to students but at the same time emphasizing the content of lessons learned without missing the primary learning objectives.
format Monograph
author Omar, Salmah
Haniffa, Mohamed Ali
Ismail, Nor Hanani
Rathakrishnan, Mohan
author_facet Omar, Salmah
Haniffa, Mohamed Ali
Ismail, Nor Hanani
Rathakrishnan, Mohan
author_sort Omar, Salmah
title Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia
title_short Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia
title_full Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia
title_fullStr Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia
title_full_unstemmed Aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (P&P) kursus kenegaraan Malaysia di Universiti Utara Malaysia
title_sort aplikasi kuiz interaktif kahoot dalam pembelajaran dan pemudahcaraan (p&p) kursus kenegaraan malaysia di universiti utara malaysia
publisher Universiti Utara Malaysia Press
publishDate 2020
url http://repo.uum.edu.my/28274/1/Salmah%20Omar.pdf
http://repo.uum.edu.my/28274/
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score 13.160551