Exploring digital comics as an edutainment tool: An overview
This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutainment tool.Initially, the evolvement of comics medium along with academic and commercial initiatives in designing comicware systems arebriefly discussed. Prominent to this study, the methods and im...
Saved in:
Main Authors: | Azman, Farah Nadia, Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada |
---|---|
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2014
|
Subjects: | |
Online Access: | http://repo.uum.edu.my/14695/1/K15.pdf http://repo.uum.edu.my/14695/ http://www.kmice.cms.net.my/kmice2014/intro.asp |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Digital storytelling tool for education: An analysis of comic authoring environments
by: Azman, Farah Nadia, et al.
Published: (2015) -
Instrument for evaluating digital educational comic
by: Zaibon, Syamsul Bahrin, et al.
Published: (2019) -
Modelling Learner-Generated Comic Production:An Initial Design
by: Azman, Farah Nadia, et al.
Published: (2018) -
Toward the development of an instrument to evaluate learner-generated comics
by: Azman, Farah Nadia, et al.
Published: (2016) -
Comics in academia: a visual insight to its trends & innovation
by: Azman, Farah Nadia, et al.
Published: (2016)