Exploring digital comics as an edutainment tool: An overview

This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutainment tool.Initially, the evolvement of comics medium along with academic and commercial initiatives in designing comicware systems arebriefly discussed. Prominent to this study, the methods and im...

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Main Authors: Azman, Farah Nadia, Zaibon, Syamsul Bahrin, Shiratuddin, Norshuhada
Format: Conference or Workshop Item
Language:English
Published: 2014
Subjects:
Online Access:http://repo.uum.edu.my/14695/1/K15.pdf
http://repo.uum.edu.my/14695/
http://www.kmice.cms.net.my/kmice2014/intro.asp
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spelling my.uum.repo.146952016-04-28T03:38:13Z http://repo.uum.edu.my/14695/ Exploring digital comics as an edutainment tool: An overview Azman, Farah Nadia Zaibon, Syamsul Bahrin Shiratuddin, Norshuhada T Technology (General) This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutainment tool.Initially, the evolvement of comics medium along with academic and commercial initiatives in designing comicware systems arebriefly discussed. Prominent to this study, the methods and impact of utilizing this visual media with embedded instructional content and student-generated comics in classroom setting are rationallyoutlined.By recognizing the emerging technologies available for supporting and accelerating educational comic development, this article addresses the diverse research challenges and opportunities of innovating effective strategies to enhance comics integrated learning across disciplines. 2014-08-12 Conference or Workshop Item PeerReviewed application/pdf en http://repo.uum.edu.my/14695/1/K15.pdf Azman, Farah Nadia and Zaibon, Syamsul Bahrin and Shiratuddin, Norshuhada (2014) Exploring digital comics as an edutainment tool: An overview. In: Knowledge Management International Conference 2014 (KMICe2014), 12-15 August 2014, Langkawi, Malaysia. http://www.kmice.cms.net.my/kmice2014/intro.asp
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic T Technology (General)
spellingShingle T Technology (General)
Azman, Farah Nadia
Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
Exploring digital comics as an edutainment tool: An overview
description This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutainment tool.Initially, the evolvement of comics medium along with academic and commercial initiatives in designing comicware systems arebriefly discussed. Prominent to this study, the methods and impact of utilizing this visual media with embedded instructional content and student-generated comics in classroom setting are rationallyoutlined.By recognizing the emerging technologies available for supporting and accelerating educational comic development, this article addresses the diverse research challenges and opportunities of innovating effective strategies to enhance comics integrated learning across disciplines.
format Conference or Workshop Item
author Azman, Farah Nadia
Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
author_facet Azman, Farah Nadia
Zaibon, Syamsul Bahrin
Shiratuddin, Norshuhada
author_sort Azman, Farah Nadia
title Exploring digital comics as an edutainment tool: An overview
title_short Exploring digital comics as an edutainment tool: An overview
title_full Exploring digital comics as an edutainment tool: An overview
title_fullStr Exploring digital comics as an edutainment tool: An overview
title_full_unstemmed Exploring digital comics as an edutainment tool: An overview
title_sort exploring digital comics as an edutainment tool: an overview
publishDate 2014
url http://repo.uum.edu.my/14695/1/K15.pdf
http://repo.uum.edu.my/14695/
http://www.kmice.cms.net.my/kmice2014/intro.asp
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score 13.144533