Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value

Purpose: Though the videogame literature is thriving, little remains known regarding the effectiveness of pop-up ads that appear in videogames. Addressing this gap, this study, therefore, aims to explore pop-up ads as an important tool to prompt gamer-perceived advertisement value and their subseque...

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Main Authors: Hussain, A., Abbasi, A.Z., Hollebeek, L.D., Schultz, C.D., Ting, D.H., Wilson, B.
Format: Article
Published: Emerald Group Holdings Ltd. 2022
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111828250&doi=10.1108%2fJSM-05-2020-0164&partnerID=40&md5=6fcb526712ad8a497cc5a79cd9cb8808
http://eprints.utp.edu.my/33092/
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spelling my.utp.eprints.330922022-06-09T08:20:20Z Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value Hussain, A. Abbasi, A.Z. Hollebeek, L.D. Schultz, C.D. Ting, D.H. Wilson, B. Purpose: Though the videogame literature is thriving, little remains known regarding the effectiveness of pop-up ads that appear in videogames. Addressing this gap, this study, therefore, aims to explore pop-up ads as an important tool to prompt gamer-perceived advertisement value and their subsequent intent to install the advertised videogame. Design/methodology/approach: To frame the analyses, the authors adopt and extend Ducoffe�s advertising value model by incorporating the visual/audio aesthetic videogame components that are largely overlooked in prior research. Using a self-administered survey, data were collected from 321 online gamers. The authors tested the model by using partial-least-squares-based structural equation modeling (PLS-SEM). Findings: The results indicate that pop-up ad-related incentives, entertainment, credibility, personalization, audio aesthetics and irritation significantly affect user-perceived ad value. In turn, perceived ad value was found to affect players� intent to install the advertised videogame. Research limitations/implications: Though the findings corroborate the importance of pop-up ads being perceived as informative and/or entertaining, they also emphasize the value of personalized ads, ad-related incentives and audio aesthetic, which impact gamers� intent to install the advertised videogame. Practical implications: This study advances managerial understanding of videogame-based services, which is expected to be particularly useful for freemium-based videogame marketers and developers. Originality/value: By extending Ducoffe�s model of advertising value, the authors apply the proposed framework in the online videogaming-based pop-up ad context, and explore the effect of user-perceived pop-up ad value on their intent to install the advertised videogame. © 2021, Emerald Publishing Limited. Emerald Group Holdings Ltd. 2022 Article NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111828250&doi=10.1108%2fJSM-05-2020-0164&partnerID=40&md5=6fcb526712ad8a497cc5a79cd9cb8808 Hussain, A. and Abbasi, A.Z. and Hollebeek, L.D. and Schultz, C.D. and Ting, D.H. and Wilson, B. (2022) Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value. Journal of Services Marketing, 36 (3). pp. 398-415. http://eprints.utp.edu.my/33092/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
description Purpose: Though the videogame literature is thriving, little remains known regarding the effectiveness of pop-up ads that appear in videogames. Addressing this gap, this study, therefore, aims to explore pop-up ads as an important tool to prompt gamer-perceived advertisement value and their subsequent intent to install the advertised videogame. Design/methodology/approach: To frame the analyses, the authors adopt and extend Ducoffe�s advertising value model by incorporating the visual/audio aesthetic videogame components that are largely overlooked in prior research. Using a self-administered survey, data were collected from 321 online gamers. The authors tested the model by using partial-least-squares-based structural equation modeling (PLS-SEM). Findings: The results indicate that pop-up ad-related incentives, entertainment, credibility, personalization, audio aesthetics and irritation significantly affect user-perceived ad value. In turn, perceived ad value was found to affect players� intent to install the advertised videogame. Research limitations/implications: Though the findings corroborate the importance of pop-up ads being perceived as informative and/or entertaining, they also emphasize the value of personalized ads, ad-related incentives and audio aesthetic, which impact gamers� intent to install the advertised videogame. Practical implications: This study advances managerial understanding of videogame-based services, which is expected to be particularly useful for freemium-based videogame marketers and developers. Originality/value: By extending Ducoffe�s model of advertising value, the authors apply the proposed framework in the online videogaming-based pop-up ad context, and explore the effect of user-perceived pop-up ad value on their intent to install the advertised videogame. © 2021, Emerald Publishing Limited.
format Article
author Hussain, A.
Abbasi, A.Z.
Hollebeek, L.D.
Schultz, C.D.
Ting, D.H.
Wilson, B.
spellingShingle Hussain, A.
Abbasi, A.Z.
Hollebeek, L.D.
Schultz, C.D.
Ting, D.H.
Wilson, B.
Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value
author_facet Hussain, A.
Abbasi, A.Z.
Hollebeek, L.D.
Schultz, C.D.
Ting, D.H.
Wilson, B.
author_sort Hussain, A.
title Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value
title_short Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value
title_full Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value
title_fullStr Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value
title_full_unstemmed Videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value
title_sort videogames-as-a-service: converting freemium- to paying-users through pop-up advertisement value
publisher Emerald Group Holdings Ltd.
publishDate 2022
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85111828250&doi=10.1108%2fJSM-05-2020-0164&partnerID=40&md5=6fcb526712ad8a497cc5a79cd9cb8808
http://eprints.utp.edu.my/33092/
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score 13.19449